Strategic Map and Party Status in Ambermoon Fan Game

Recommended Files

C&C: BattlegroundsCommand & Conquer: Yuri's Revenge (2001)
C&C: Battlegrounds — a mod for Yuri's Revenge that brings to life ideas from the cancelled Renegade 2 game, but on the Red Alert 2 engine. It adds a new campaign and the Scavengers faction, revamped graphics, music, and interface, while preserving classic gameplay.

Red Counter-StrikeCommand & Conquer: Yuri's Revenge (2001)
Red Counter-Strike is a mod for Yuri's Revenge that makes the game less futuristic and adds numerous real military equipment from the Cold War and subsequent period (1960s-2000s), while retaining elements from Red Alert 2, such as prisms, Tesla technology, etc.

A Global CrisisCommand & Conquer: Generals (2003)
A Global Crisis — a mod for Generals Zero Hour that adds Israeli and Syrian factions to the game while preserving all original factions, campaigns, and missions from Zero Hour. The mod aims to make the game visually more realistic by improving models and using real-world weapon prototypes.

Lambda-Strike HD ModelsDoom II: Hell on Earth (1994)
An HD weapon model pack from the Xbox version of Counter-Strike.

Diablo I HD Mod (Belzebub)Diablo (1996)
Diablo I HD Mod (Belzebub) is a large-scale mod for the original Diablo that adds HD resolution support, new character classes, restored quests, an improved interface, and numerous gameplay enhancements.

Hard - LifeHalf-Life (1998)
Hard-Life is a mod for Half-Life focused on increasing difficulty and reworking gameplay. Enemies become more aggressive, intelligent, and deadly, while their usual placement is changed so that even experienced players must constantly stay alert.

Generals 2: Revolution ProjectCommand & Conquer: Generals (2003)
Generals 2: Revolution Project is a mod for Generals Zero Hour based on the modern Russian-Ukrainian war, which adds a number of new factions to the game: Ukraine, Russia, France, Germany and updates the USA and GLA. The project also stands out with impressive graphics and detailed models, squeezing every possibility out of the game engine.