Intense Base Defense and Tactical Warfare in Command & Conquer Yuri's Revenge Mental Omega Mod

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Half-Life: Invasion Definitive EditionHalf-Life (1998)
Half-Life: Invasion Definitive Edition - an improved version of the original Half-Life: Invasion mod for Half-Life, which added HD textures, updated English G-Man voice acting, improved stability and fixed bugs.

Mental OmegaCommand & Conquer: Yuri's Revenge (2001)
Mental Omega is arguably the best mod for Yuri's Revenge and one of the most ambitious fan projects overall. It not only completely reimagines the original game but also significantly expands it, transforming it into an almost full-fledged sequel with a new storyline, campaigns, factions, and a massive amount of content.

Red Alert 20XXCommand & Conquer: Yuri's Revenge (2001)
Red Alert 20XX is a mod for Yuri's Revenge that reimagines the classic strategy game in the context of an alternative Cold War set in the 1980s. It preserves the atmosphere of the original but makes the game darker and more technologically advanced.

Doom 64: Unseen EvilDoom (1993)
Doom 64: Unseen Evil is a total conversion mod for GZDoom that reimagines the classic worlds of Doom and Doom II through the dark, moody lens of Doom 64. Everything has been rebuilt from the ground up—player mechanics, weaponry, environments, and the demonic hordes that inhabit them.

They Hunger XashXT (Unfinished Pre-Alpha)Half-Life (1998)
A modified version of They Hunger based on the Xash3D engine, which includes UD models and high-quality textures, as well as many additional mod packs.

Half-Life Decay: Solo MissionHalf-Life (1998)
Half‑Life: Decay: Solo Mission is a Half‑Life mod that ports all chapters of the PS2‑exclusive expansion Half‑Life: Decay into a fully playable single‑player campaign while preserving the original gameplay.

Bugbear Retro Demo 2002FlatOut (2004)
Bugbear Retro Demo 2002 is the official 2002 tech demo by Bugbear Entertainment, a prototype of the game that later formed the basis for the FlatOut series. It showcases early gameplay and the visual concept of the future game, two years before the release of the first installment.