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Doom Infinite

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: Smoking Skull Studio | Curator: Modbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: Smoking Skull Studio | Curator: Modbadger

Doom Infinite is a total conversion mod for DOOM that transforms the game into an intense roguelike action experience: infinite randomly generated levels based on modified classic maps, escalating difficulty, artifacts, and weapon upgrades. Each playthrough is unique and fuels the desire to start the next run.

Uploaded16.01.2026 21:29
Version0.98 PP2 H3
Size320.00 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Installation Instructions mod Doom Infinite

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.