


C&C: Mashup
Mod for Command & Conquer: Yuri's Revenge (2001) | Category: Total Conversion
Author: iDave | Curator: Modbadger
Mod for Command & Conquer: Yuri's Revenge (2001) | Category: Total Conversion
Author: iDave | Curator: Modbadger
C&C: Mashup — a mod for Yuri's Revenge based on C&C Rewire. It combines elements from Tiberian Sun and Yuri's Revenge, adding the GDI and NOD factions. The mod focuses on multiplayer and single-player skirmishes, offering over 40 different game modes and around 20 new maps.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Game modes for skirmish/multiplayer:
Standard — alliances with other players are allowed.
Free For All — alliances between players are forbidden.
Soldiering — only infantry units are available.
Panzer Battle — only vehicles and tanks are available.
Shipmaster — players are limited to naval units only.
Low-Technology — high-tech units and buildings are disabled.
Land Forces — naval and air units are disabled.
Clear Mind — mind control weapons are disabled.
Anti-Theft — engineers, spies, and mind control units are disabled.
Clones Power — infantry is stronger and faster.
Rapid Game — everything builds significantly faster.
Speedup — all units move much faster.
Heal-All — all units heal automatically.
Master Builder — buildings can be placed at greater distance.
Capture-All — all buildings can be captured and engineers are stronger.
Hard Nut — defensive structures build twice as fast and have twice as much armor.
Undefended — base defense is disabled, only army can be used.
Instant Tech — tech tree is disabled, all buildings are available immediately.
All-Visible — the entire map and players' attack intentions are visible.
Blinded — enemy base is hidden. [Multiplayer only!]
Doomsday — all superweapons can be activated.
Force Shield — advanced superweapons are disabled.
Tolerant War (2×) — superweapon recharge time is doubled.
Tolerant War (3×) — superweapon recharge time is tripled.
Surprise Party — surprise crates are scattered across the map.
Blackout — power plants are not needed.
Mega Wealth — money is only earned through capturing oil derricks.
Loose Cash — everything costs 10 times less.
Minimal Base — power plants, refineries, and tech center are not needed.
Harvested — resource collectors are stronger and faster.
Tiberium Reprocessing — all sides can build tiberium processors.
Allied Expansion — Allied forces are significantly stronger than others.
Red Alert — Soviet forces are significantly stronger than others.
Yuri's Revenge — Yuri's forces are significantly stronger than others.
Firestorm — GDI and Nod forces are significantly stronger than others.
Swindler AI — computer builds faster and attacks frequently.
Breakable Base — buildings have half as much armor.
Unholy Alliance — players receive technologies from all sides. [Multiplayer only!]
Team Alliance — players must choose starting position next to allies. [Multiplayer only!]
The author once announced an update with new tech buildings, but it will probably never be released.
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