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CnC: Final War

Mod for Command & Conquer: Yuri's Revenge (2001) | Category: Total Conversion

Author: SMxReaver | Curator: Modbadger

Mod for Command & Conquer: Yuri's Revenge (2001) | Category: Total Conversion

Author: SMxReaver | Curator: Modbadger

CnC: Final War is a total conversion for Yuri's Revenge set in a post-apocalyptic future. The mod offers new factions, unique technologies, and a completely revamped atmosphere of global war for survival.

Uploaded10.10.2025 18:47
Version2.3
Size351.00 MB
Views1
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

The mod creates an entirely new universe, completely reimagining the mechanics, balance, and visual aspects of the original. Instead of the familiar Alliance, Soviets, and Yuri, the player is offered new forces, each with its own ideology, tactics, and unique combat capabilities. The world of Final War is built on the idea of survival and adaptation—resources are limited, frontlines constantly shift, and technologies develop under extreme conditions.

Main Factions

The mod features three main playable factions:

  • European Coalition — a union of Western nations whose mission is to maintain order, spread capitalism and democratic structures.

  • Eastern Empire — a secretive structure from former Soviet territories, restoring influence, modernizing weaponry, conducting technological research, striving to create a powerful totalitarian state.

  • Remnant Legion — a mysterious group, remnants of Yuri's old forces (or his followers), remaining in the shadows, with toxic/pyrotechnic/toxin elements, having no subfactions of their own.

Subfactions (War Contracts)

The Coalition and Eastern Empire factions have subfactions available, which the player can choose during battle through a system called War Contracts. They provide unique tactical development options and access to special units/abilities.

For European Coalition:

  • ATOMOS Project — focus on research and technology: teleportation, flying platforms, advanced autonomous/mini-versions of powerful weapons.

  • The Crusaders — emphasis on air power and lightning strikes; air superiority + ground forces support.

For Eastern Empire:

  • People's Militia — a subfaction oriented toward armored vehicles and mobility; mechanized infantry, "crawl-units" (or similar) and powerful ground forces.

  • Okhrana — an experimental subfaction with heavy armor, strong tanks, and an especially powerful helicopter that can dominate ground, air, and naval forces.

Universal subfactions (can be chosen by almost any faction):

  • Acheron-Tech — an American corporation; a typical subfaction option with mixed strategic capabilities.

  • Mercenary Warlords — a mercenary subfaction; provides alternative units and tactical options, possibly inclined toward flexible strategies.

The project features a rich atmosphere of total war: battlefields bring together armies using experimental weapons, combat robots, advanced air defense systems, and devastating superweapons. Gameplay combines classic Yuri's Revenge elements with a modern approach to balance and combat pace.

Visually, the mod is completely overhauled—sprites, effects, animations, and interface are all improved. All of this gives the game a new look while preserving the recognizable spirit of the classic Command & Conquer series.

CnC: Final War is a complete reimagining of the global conflict theme. It creates its own vision of future warfare, where the struggle for resources and survival turns into a decisive battle for humanity's fate. Every battle here becomes not just a clash of armies, but part of the grand drama of the final war, determining what the new world will be.

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