


HALF-LIFE: Operation Rosenberg
Mod for Half-Life (1998) | Category: Custom Campaign
Author: FedeShepard_HLOR | Curator: Modbadger
Mod for Half-Life (1998) | Category: Custom Campaign
Author: FedeShepard_HLOR | Curator: Modbadger
Half-Life: Operation Rosenberg is a single-player modification for Half-Life and Opposing Force, in which you take on the role of Corporal Timothy Collins, a HECU Marine tasked with finding Dr. Rosenberg and traveling with him to the secret sector A-99 of the research complex.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
The story of Half-Life: Operation Rosenberg unfolds gradually through dialogues, radio messages, and events on the levels. It's quite extensive and tries to offer a deeper look at the events than many other mods.
The gameplay is interesting primarily due to the abundance of details. The mod features several endings, a training level, hidden maps and secrets, and unusual mechanics: using codes, PDAs, notes, and even C4. The locations often look atmospheric and sometimes resemble full-fledged Half-Life expansions. The architecture of some maps is truly impressive — you can feel the scale and attention to detail.
At the same time, the mod isn't limited to corridors: there are spacious rooms, new decorations, and situations where you have to find your way forward. The atmosphere is maintained by music and new interface elements, which helps immerse you in the story.
However, not everything is implemented equally well. Sometimes there are bugs — allies can get stuck in doors, enemy behavior can be unpredictable, and some scripts work incorrectly. The balance isn't always fine-tuned: sometimes there are too many enemies in a narrow corridor, sometimes resources are clearly insufficient. There are moments where it's almost impossible to get through without frequent saves. The quality of levels is also inconsistent — some look detailed and lively, others resemble empty corridors with minimal detail.
Performance deserves special mention. In several scenes, serious FPS drops are possible, making gameplay difficult. The plot, although presented interestingly, is sometimes overloaded with ideas: it combines military operations, experiments, conspiracy elements, and time travel, which doesn't always look cohesive. Some storylines remain unfinished.
Despite these problems, Operation Rosenberg leaves the impression of a large and ambitious work. This is a mod with a long campaign, diverse levels, and non-standard solutions that tries to offer something more than standard shootouts. It can be irritating with its rough edges and technical flaws, but at the same time gives the feeling that you're playing a large-scale mod that had a lot of work put into it. For those ready to put up with shortcomings for the sake of a new story and new challenges in a familiar universe, this project is definitely worth attention.
References
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