Installation Instructions addon DOOM 64: Unseen Evil Ultra Nightmare
Download the GZDoom engine.
Place the game file
doom.wad
ordoom2.wad
into the engine folder.Place the mod file
D64UnseenEvil-...pk3
into the engine folder.Place the addon file
D64UnseenEvil-Addon-Ultra-Nightmare-...pk3
into the engine folder.Drag and drop the
D64UnseenEvil-...pk3
andD64UnseenEvil-Addon-Ultra-Nightmare-...pk3
files onto thegzdoom.exe
shortcut.Play.
To launch the game from a shortcut, you can use a .bat
file.
Create a new text document: Right-click in the folder where GZDoom and your mods are located, select "New" -> "Text Document".
Rename the file: Name it, for example,
Doom_Launcher.bat
. Make sure you change the extension from.txt
to.bat
. If you don't see file extensions, you might need to enable "File name extensions" in Windows File Explorer settings.Edit the BAT file: Right-click on the created
Doom_Launcher.bat
file and select "Edit". Notepad (or another text editing program) will open.Enter the content: Insert the following line, adapting the names to your file names:
gzdoom -file doom.wad -file "D64UnseenEvil-...pk3" -file "D64UnseenEvil-Addon-Ultra-Nightmare-...pk3"
Done.
In the future, you can use this .bat
file to add new mods, in addition to those you already have, simply by appending them with a space in the format -file "Mod Name"
. The main thing is to add them after the .wad
file. The more important a mod is, for example, a map or a global modification, the closer it should be to the .wad
file; some mods are incompatible with each other.