


Doom 64: Unseen Evil
Mod for Doom (1993) | Category: Total Conversion
Author: DrPyspy | Curator: Modbadger
Mod for Doom (1993) | Category: Total Conversion
Author: DrPyspy | Curator: Modbadger
Doom 64: Unseen Evil is a total conversion mod for GZDoom that reimagines the classic worlds of Doom and Doom II through the dark, moody lens of Doom 64. Everything has been rebuilt from the ground up—player mechanics, weaponry, environments, and the demonic hordes that inhabit them.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Monsters that were missing from the original Doom 64 have returned from the depths of hell. Fan favorites like the Revenant and the Arch-vile have been redesigned to fit the gritty, surreal aesthetic of Doom 64. For players seeking a brutal challenge, the exclusive Redemption Denied difficulty adds these fearsome enemies into the classic Doom levels, drawing inspiration from the atmosphere and intensity of PSX Doom.
Tread carefully—there are horrors lurking that you've never seen before.
Key Features:
Wield the complete Doom 64 arsenal, including the devastating Unmaker
Faithful recreations of monster behavior from Doom 64
Classic enemies reimagined in the Doom 64 style: Chaingunner, Revenant, Arch-vile, and Spider Mastermind
Enhanced visuals and feedback: improved sounds, fresh weapon animations, and customizable settings
The Terraformer: a powerful system that dynamically transforms any Doom or Doom II map into a Doom 64-style experience
Redemption Denied difficulty: implements enemy spawn logic from PSX Doom—and throws in a few surprises of its own
Compatibility
Unseen Evil is fully compatible with the original Doom and Doom II levels, as well as community mapsets that rely on the classic texture set. However, the Terraformer doesn’t account for custom or replaced textures, which may result in visual inconsistencies. Use custom mapsets at your own risk.
How to install a mod Doom 64: Unseen Evil
Download the GZDoom engine.
Place the game file
doom.wadordoom2.wadinto the engine folder.Place the
D64UnseenEvil-...pk3file into the engine folder.Drag and drop the
D64UnseenEvil-...pk3file onto the gzdoom.exe shortcut.Play!
To launch the game from a shortcut, you can use a .bat file.
Create a new text document: Right-click in the folder where GZDoom and your mods are located, select "New" -> "Text Document".
Rename the file: Name it, for example,
Doom_Launcher.bat. Make sure you change the extension from.txtto.bat. If you don't see file extensions, you might need to enable "File name extensions" in Windows File Explorer settings.Edit the BAT file: Right-click on the created
Doom_Launcher.batfile and select "Edit". Notepad (or another text editing program) will open.Enter the content: Insert the following line, adapting the names to your file names:
gzdoom -file doom.wad -file "D64UnseenEvil-...pk3"Done.
In the future, you can use this .bat file to add new mods, in addition to those you already have, simply by appending them with a space in the format -file "Mod Name". The main thing is to add them after the .wad file. The more important a mod is, for example, a map or a global modification, the closer it should be to the .wad file; some mods are incompatible with each other.



