

Duke-RT
Mod for Duke Nukem 3D (1996) | Category: Visuals and graphics, for adults
Author: postmemetic | Curator:
Modbadger
Mod for Duke Nukem 3D (1996) | Category: Visuals and graphics, for adults
Author: postmemetic | Curator:
Modbadger
Duke-RT is an ambitious project to bring modern graphics technologies to Duke Nukem 3D. The project is based on a fork of Raze, whose rendering engine has been completely overhauled to support ray tracing powered by NVIDIA NRI.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Features
Full support for Path Tracing, Ray Reconstruction, as well as DLSS and FSR3 frame generation.
PBR materials: Implementation of physically based rendering (metal, roughness, and emissive maps). The first episode has already been fully reworked, with the rest in progress.
Modder toolkit: A built-in real-time light and material editing system, allowing the community to create their own projects.
Runs on Vulkan and D3D12 (D3D12 + HDR recommended for the best experience).
The project is currently in development. The first episode is fully complete and tested. Future updates are planned to include:
Completion of materials for episodes 2 and 3.
Addition of volumetric effects such as rocket smoke.
Automatic exposure.
Improved rendering of water, mirrors, and glass surfaces.
Bug fixes on maps with complex Build engine architecture.
How to install a mod Duke-RT
To run the mod, you must have Duke Nukem 3D: 20th Anniversary World Tour installed.
Extract the archive
Run the file launch-duke-rt.cmd to search for normal maps from Duke Nukem 3D: 20th Anniversary World Tour
Allow the launcher to copy the normal maps into the release-overlay folder
The mod can work without these copied normal maps, but the image will be incomplete, as the overlay will be missing additional normal map data
Play!
