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Lambda-StrikeDoom II: Hell on Earth (1994)
A weapon mod for Doom II that brings the weapons, interface, and atmosphere of the iconic Counter-Strike 1.6 into the grim world of Doom.

FreemanAPIHalf-Life (1998)
FreemanAPI - an easy-to-use API for implementing movement mechanics from the original Half-Life and Half-Life 2 in other games.

YR Red-ResurrectionCommand & Conquer: Yuri's Revenge (2001)
YR Red-Resurrection — a large-scale mod for Yuri's Revenge that expands the original game with new units, buildings, technologies, maps, and a campaign. Additionally, the balance has been reworked to make gameplay more dynamic and encourage active offensive actions.

ContraCommand & Conquer: Generals (2003)
Contra is one of the oldest and most popular mods for C&C: Generals Zero Hour. It adds new generals, numerous units, buildings and abilities, improves graphics and AI, introduces a rank system, new maps, sounds and much more, making the game deeper and more diverse while preserving the spirit of the original.

Opposing Force: EnlightenedHalf-Life (1998)
Opposing Force: Enlightened - a mod for Half-Life: Opposing Force that adds a lot of new weapons, improves lighting, effects, and atmosphere of the original campaign, making it visually more modern without changing the storyline.

Hideous DestructorDoom II: Hell on Earth (1994)
Hideous Destructor is a mod for Doom that transforms the game into a brutal survival simulator: slow-paced gameplay, lethally dangerous enemies, realistic shooting mechanics, and bleeding. If you don't use cover and carefully manage your inventory, you'll have no chance of survival.

Diablo: The Hell 3Diablo (1996)
Diablo: The Hell 3 is a mod from the The Hell series for the original Diablo, created for hardcore players. The third installment expands on what was established in TH2. It fixes more bugs, adds much more content, is better balanced, and overall simply better.

C&C Power PlayCommand & Conquer: Generals (2003)
C&C Power Play is a mod for Generals Zero Hour that completely changes the game — it looks different, replaces all factions and units with unique ones, and introduces a new gameplay mode unusual for the game, where you must balance between improving infrastructure to produce a powerful army in the future and building an army right now.
































































































































































