Release years
Recommended Files

Half-Life Decay: Solo MissionHalf-Life (1998)
Half‑Life: Decay: Solo Mission is a Half‑Life mod that ports all chapters of the PS2‑exclusive expansion Half‑Life: Decay into a fully playable single‑player campaign while preserving the original gameplay.

FlatOut 2 Car Limit AdjusterFlatOut 2 (2006)
FlatOut 2 Car Limit Adjuster is a useful modding plugin that increases the maximum number of cars in FlatOut 2, including working upgrades and characteristics.

Generals Project Raptor: War CommandersCommand & Conquer: Generals (2003)
Project Raptor: War Commanders is an alternative development path for the Project Raptor mod for Generals Zero Hour, which adds two new factions — B.O.S.S. and the Palestinian Liberation Army, each with their own unique units and combat tactics, in addition the AI has been significantly improved.

FO2 Fixed Shaders For AMDFlatOut 2 (2006)
FO2 Fixed Shaders For AMD — a patch for FlatOut 2 that fixes an old issue on AMD graphics cards: a visible seam line of cube maps was noticeable in reflections on car bodies and windows.

Soundtrack for Stronghold "Duc" EditionStronghold: Crusader (2002)
An addon for the Stronghold "Duc" Edition mod that replaces the entire soundtrack, which previously sounded too "crusader‑style", with a more European one. It includes tracks from Ivanhoe (1952), Robin Hood: Defender of the Crown, Skyrim, The Witcher, Mount & Blade, Mount & Blade: Warband, Robin Hood (2010), and of course Stronghold 1, 2, 3

Command & Conquer: New WarCommand & Conquer: Yuri's Revenge (2001)
Command & Conquer: New War is a mod for Yuri's Revenge that adds new factions, units, technologies, and campaigns, developing the original storyline and creating a fresh perspective on the war between the Alliance, Nod, and Yuri's forces.

FlatOut 2 Menu MapFlatOut 2 (2006)
FlatOut 2 Menu Map - a plugin that adds a background 3D menu map to FlatOut 2.

C&C Generals: Visual Reality ModCommand & Conquer: Generals (2003)
C&C: VRM — a mod for Generals Zero Hour that replaces all fictional units, buildings, icons, sounds, and effects from Zero Hour with their most realistic real-world counterparts, while maintaining the original game balance. The goal is to completely overhaul the game's visual aspect without changing the gameplay.

Half-Life: RallyHalf-Life (1998)
Half-Life: Rally is perhaps the most unusual mod for Half-Life, which takes Half-Life to a completely new level — now instead of weapons, the main tool becomes a car and the ability to outrace competitors. The goal is simple: be the first to cross the finish line using speed, tactics, and strategy.

























