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HoMM3 ERA STALKER

Mod for Heroes of Might and Magic III (1999) | Category: Total Conversion

Author: HeLGTLA | Curator: Modbadger

Mod for Heroes of Might and Magic III (1999) | Category: Total Conversion

Author: HeLGTLA | Curator: Modbadger

HoMM3 ERA STALKER is a large story-driven XL map-mod for HoMM3, inspired by the STALKER game series but not tied to any specific installment. The plot is only partially connected to the original to maintain recognizability, while being fully adapted to a fantasy world.

Uploaded18.12.2025 17:33
Version24.11.25
Size1.50 GB
Views0
Downloads0

Localizations:

EnglishRussian

The mod is localized into 2 languages

(You don’t need to download anything extra to play in these languages)

Map Parameters

  • Size: XL

  • Levels: 2

  • Human players: 1

  • AI players: 5

  • Teams: 3

  • Victory conditions: 2

General Concept and Mechanics

The gameplay mechanics are similar to classic RPGs.

The player starts with a Hero (role: healer/buffer), whose group includes:

  • Warrior — ranged/DD

  • Commander — tank/DD

Later, the player can control three more heroes:

  • Two heroes can join the Marked One's group as single units

  • One hero (DD/control) — builds can be switched at player's discretion

  • Second hero (ranged control/debuff) — parameters depend on chosen ending

Progression

Resources for developing the hero and companions are obtained by:

  • Fighting neutral monsters

  • Finding stashes with loot

Sound and Music

The author strongly recommends playing with in-game music enabled.

Unique sound accompaniment includes:

  • Speaking NPCs

  • Anomaly manifestations

  • All story battles

  • Musical themes in dialogues

  • Some story dialogues

The sound system is implemented through scripts with MP3 files (music), not WAV (sounds).

Recommended volume levels:

  • Music — first division

  • Sounds — fourth division

Many standard sounds were "reassembled" with reduced volume to avoid drowning out new ones.

Difficulty and Map Structure

  • Playthrough difficulty: Medium

  • Map difficulty: IMPOSSIBLE

Map levels:

  • Main story — upper level

  • Additional story — lower level

The AI opponent can access the lower level only after a certain point in the main story.

Exception: parts of dungeons (reservations) involved in the main story.

Battles and "Random Heroes" Script

The player will face many battles due to the modified "Random Heroes" script.

  • All resource banks (except Snake Enchantress Tower) can be auto-battled

  • If desired, you can reduce the chance of heroes appearing in the script

  • In this case, most monster battles can also be auto-battled

Anomaly System

The map features anomaly spawning mechanics.

  • Anomalies randomly appear in free cells near the hero

  • On first contact (moment of appearance):

    • Marked One loses 1 defense

    • Effect is cumulative

    • Removed at the Blacksmith

After appearing, anomalies can be interacted with and deactivated.

Types of anomalies (3 types):

  • Carbonation

  • Burner

  • Electra

Anomaly Deactivation Effects

(Also listed in hero biographies)

AI player:

  • Loses all movement points

Marked One:

  • Loses 25% mana (from current value)

  • +500 gold

  • +1 morale and luck until next battle

Ghost:

  • Loses all movement points

  • Receives one resource (mercury/sulfur/gems) — up to 10 units

Vano:

  • Possible loss of all movement points

  • One of the options:

    • Artifact (elemental spheres)

    • "Golden Fish" artifact + 5000 movement points

    • 50% chance to find Legion's Boots + 1500 movement points

Guide:

  • 10% chance to help Grom (base version) increase defense

  • Effect also applies to Duty members

Armor Breakdown and Repair

Added armor breakdown and repair system.

  • NPC Blacksmith available at Duty base

  • When broken, defense doesn't drop below 2

  • Repair cost: 2 crystals per lost defense point

Injuries:

  • When hitting an anomaly, Grom may receive trauma:

    • −50 health

    • Effect is cumulative

    • Health cannot drop below 300

Treatment:

  • Treatment available at Duty base in Infirmary building

  • Cost depends on Marked One's level

  • First aid kits: reduce injury chance or completely negate it

Spells and Journal

  • Parameters of many spells changed (details in spellbook)

  • Quest passwords automatically recorded in hero's Event Log

  • On adventure map, journal displays only standard quests

Modified Standard Scripts

Emerald Tower:

  • Changed name and story dialogues

  • Used without time restrictions

  • Single instance on map

War Machines

Ballista:

  • Reduces creature speed by 1 at any Artillery skill level

Ammo Cart

  • For each cart level: +1 mana per round in combat

  • Effect lasts entire battle, even if cart is destroyed

  • Upgraded in Skadovsk Workshop building

  • When upgraded, receives: more health, enchantment, regeneration effect

  • If cart was destroyed: Marked One can transfer accumulated upgrades if he buys base version before next battle

Verdict

  • Ballista ability with Artillery skill

  • 50% chance when finishing off last unit in stack with speed >1

  • Sentenced unit: can be restored once; upon second death, stack is completely annulled

Random Heroes:

  • Added spells and/or experience

  • Changed parameters of some heroes

  • All heroes enter battle together with commander

  • Defending commander's parameters depend on Marked One's level

  • Bonuses granted every 5 levels of attacker (up to level 50)

Known Bugs

Vano Quest Error:

Sometimes (not always) an error occurs:

  • Unable to determine Vano hero's color

  • Color not set even with cheat codes

  • Hero physically present on map

Solution:

  • Vano's side mission can be skipped

  • Before freeing Guide from collapsed mine, player receives reminder to make checkpoint save

  • Vano quest starts: after accepting Guide into team and after completing quest for underground garrison commandant Kuznetsov

Author recommends completing the quest, as the bug may not appear. If error occurs — player can load checkpoint save, skip Vano mission and continue main story.

Tips

  • Recommended resolutions: 1180x664 or 1280x720 (Color highlights of text messages in dialogue windows are adjusted for these resolutions. Additionally, at higher resolutions, font readability issues may occur)

  • Author strongly discourages attempting to update built-in HD mod to "latest" version (this may increase game crash chances)

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