


Heroes 3 Mythology
Mod for Heroes of Might and Magic III (1999) | Category: Total Conversion
Author: Mythology Team | Curator: Modbadger
Mod for Heroes of Might and Magic III (1999) | Category: Total Conversion
Author: Mythology Team | Curator: Modbadger
Heroes 3 Mythology is a mod for HoMM3 that visually updates the classic game with a Middle-earth theme. It changes factions, redistributes creatures among castles, introduces new units, modifies buildings, backgrounds, music and sounds, creating an unusual atmosphere and a fresh perspective on the familiar world of Heroes III.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Features
The familiar castle structure has been changed
The warlock town has been replaced with a new Mythological town, combining creatures from different factions: from centaurs and harpies to cyclopes, minotaurs and titans, while old creatures become unavailable.
Buildings and background images updated, music and sound effects reworked.
Heroes have new icons
New neutral units
New map objects
New game menu
Factions
Castle of Loyalty (Castle), followers of Light. In this knightly castle, order reigns among humans, loyalty is the binding force. Angels with superhuman strength, who never join the forces of Darkness, serve as role models for them.
Castle of Courage (Rampart), followers of Light. Peaceful creatures from Middle-earth live in this castle, not quite warriors. But when ruthlessly attacked, they bravely defend each other.
Castle of Purity (Conflux), followers of Light. They rule the elements of nature but never abuse their power. Although phoenixes turn to ash when they die, their pure souls are always reborn!
Castle of Mythology (Dungeon), followers of Darkness. These strange creatures, half human, half animal, do not respect the gods of creation, interfere in the world of humans and play gods themselves.
Castle of Sorcery (Tower), followers of Darkness. Mana clouds the minds of these creatures. They are neither virtuous nor malicious, simply unfaithful. They use the power of sorcery for their selfish purposes.
Castle of Betrayal (Fortress), followers of Darkness. Scaly reptiles inhabiting the swamps of deception, they are not warlike but ruthlessly kill anyone who invades their territory.
Castle of Cruelty (Stronghold), followers of Darkness. Sauron's armies, sworn to destroy the unshakeable alliance of men, know no mercy. Even the grass beneath their feet burns out.
Castle of Horror (Necropolis), followers of Darkness. This decaying undead possesses the power of death. They terrorize mortals with this dark force.
Castle of Torment (Inferno), followers of Darkness. Condemned creatures deprived of Light and burning in agonizing pain ever since. They find temporary relief by tempting others to betrayal.
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