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Command and Conquer ShockWave EX (Formerly SchlongWave)

Mod for Command & Conquer: Generals (2003) | Category: Total Conversion

Author: SibilantScream | Curator: Modbadger

Mod for Command & Conquer: Generals (2003) | Category: Total Conversion

Author: SibilantScream | Curator: Modbadger

C&C ShockWave EX is a modified version of the original ShockWave mod for C&C Generals: Zero Hour that fixes balance and adds new features.

Uploaded02.11.2025 20:03
Version16.1
Size368.00 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Features

  • Further balancing of the three new generals and other gameplay aspects.

  • Rewritten AI for skirmishes and Generals Challenge to make it noticeably more difficult.

  • Optimization of visual effects, especially missile smoke trails, as well as removal of blood effects.

  • Increases diversity of playstyles and build orders, such as viable early GLA airfield, diverse USA air force and infantry, tier 2 aircraft and amphibious units.

  • Unification and fixing of conflicting hotkeys.

  • Bug fixes — for example, aircraft reloading in the air or lack of automatic unit selection when dismounting from a combat bike.

  • Strengthening thematic differences between factions: for example, Demo general's shells deal more damage to buildings; Laser general focuses on kinetic energy; Air Force uses airburst systems; Tank general gets more effective long-range vehicles, etc.

  • Expanding firestorm logic so that different units can contribute: for example, if an Inferno tank and MiG hit the same spot, a firestorm occurs; similarly — General Alexander's Aurora and Tomahawks create plasma storms.

  • Complete overhaul of garrisons and clearing weapons: clearing is no longer instant and requires "burning through" the building; garrison unit bonuses are weakened, and building durability and capacity are changed.

  • Jet aircraft have become more durable and faster, increasing combat range and making air duels truly playable.

  • Rework of Armor General into Synergetics General: focus on special forces, IFVs, veteran enhancement, drones and off-map deployment/reinforcement.

  • Reduced damage from suicide units against vehicles, but slightly increased against buildings; GLA bomb trucks are faster by default but slow down when explosives are installed.

  • Redesigned general ability points system: rank 1 abilities now unlock more than one unit; strike abilities become more expensive as level increases (1, 2, 3 points); each new rank now gives 2 points instead of 1.

  • All large helicopters can now collect resources and perform paradrop operations; each faction is planned to have at least one rappelling unit: USA has Rangers, Marines and Burton; GLA has Hijackers and Saboteurs; China's roster is still being refined.

  • Alternative resource gathering methods: air, tracked and amphibious collectors for each faction.

  • New set of tech buildings: RotR tech complex, as well as a turbine wind installation that increases GLA's chances under ShockWave's harsh nerfs.

  • Height now affects firing range of some units and weapons — artillery, long-range infantry, heavy tanks and certain weapon systems.

Credits:

  • Andi - St4lker

  • Mr-Striker

  • TheHunter649

  • crazy..tira

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