Urban and rural blend in Command & Conquer Red Alert 2 Scorched Earth mod

Recommended Files

ForkserfThe Settlers (1993)
Forkserf is a fork of the Freeserf project, recreating the engine of the first The Settlers I (Serf City). It features advanced AI for opponents, a map generator, atmospheric sounds, auto-saving, bug fixes, and much more.

USS DarkstarHalf-Life (1998)
USS Darkstar is a cult mod for Half-Life where you find yourself aboard a "Zoological Research Vessel" studying alien creatures. It all starts as a routine scientific mission, but eventually escalates into a tense adventure in the confined space of a spaceship full of unexpected threats.

Stronghold 2 HD Reworked ProjectStronghold 2 (2005)
Stronghold 2 HD Reworked Project is a mod that enhances the graphics by reworking models and textures, improving their quality while preserving the game's original artistic style.

Oldunreal's 227 PatchUnreal (1998)
OldUnreal's 227 Patch is an unofficial fan patch for Unreal that has become the standard for all fans of the game. It fixes bugs, brings numerous improvements, adds support for modern systems and hardware, while not changing the gameplay and maintaining compatibility with old mods and maps.

Half Life PrisonHalf-Life (1998)
Half-Life Prison is a story-driven mod for Half-Life where the player finds themselves in a grim prison engulfed in chaos following experiments and an alien invasion.

Scorched EarthCommand & Conquer: Red Alert 2 (2000)
Scorched Earth is a large-scale overhaul of Red Alert 2 that preserves the canon while making factions more unique, adding new units, and improving balance. The AI has become extremely tough, and weapons more deadly. New maps, objects, and terrain elements have also been added.

Fading DuskCommand & Conquer: Tiberian Sun (1999)
Fading Dusk is a mod for Tiberian Sun set one year after CABAL's defeat. Unlike the official Tiberium Wars storyline, the mod tells its own narrative, preserving the atmosphere of Tiberian Sun's grim world while expanding it with new ideas, missions, and factions.