


Red Alert 2 YR: New Horizons
Mod for Command & Conquer: Yuri's Revenge (2001) | Category: Total Conversion
Author: Liam S. Blades | Curator: Modbadger
Mod for Command & Conquer: Yuri's Revenge (2001) | Category: Total Conversion
Author: Liam S. Blades | Curator: Modbadger
Red Alert 2 YR: New Horizons is a mod for Yuri's Revenge that adds many new factions, units, and buildings to the game, while placing special emphasis on realism while maintaining the signature style and spirit of Red Alert 2.
Localizations:

Localizations:

Red Alert 2 YR: New Horizons is a large-scale and ambitious mod for Yuri's Revenge, aiming to reimagine the classic strategy in the spirit of Red Alert 2 by adding more realism, modern weaponry, and new mechanics. The project significantly expands the original factions, introducing dozens of new units, buildings, and technologies, and also includes reworked campaigns from both base games. Battles become larger and more intense, with each side receiving its own set of unique offensive and defensive capabilities.
Visually, the mod appears inconsistent: units from different sides are often executed in different styles and colors, and the abundance of borrowed models from open sources makes the graphics not always cohesive. Despite this, the mod conveys a sense of scale and attention to detail—the author clearly strives to develop the ideas of the original and add realism to Red Alert's mechanics.
One of the key innovations is the Hardcore Mode system. This mode removes futuristic technologies like the Prism for the Allies and Tesla for the Soviets, replacing them with more traditional ones inspired by real prototypes. Factions now use hardpoints—new defensive structures functioning as fortified positions. NATO has grenade launcher and artillery hardpoints, while CSTO has autocannon and AK-630-M2 modifications. Some of them have autonomous power and continue to operate even when power is cut off, while others require centralized supply but possess greater range and power.
The mode also includes logistics elements: players need to monitor fuel and food supplies to maintain army combat readiness, and some features are borrowed from earlier experimental modes such as Infantry Divisions or Mechanised Infantry Mode.
In addition to this, amphibious vehicles have appeared, capable of moving on both land and water. Now landings can be deployed from the sea, and the AAV-7 transport can carry up to 18 soldiers and provide suppressive fire with a grenade launcher and machine gun. This feature works in all game modes, not just hardcore.
With all its rough edges and inconsistent execution, New Horizons remains one of the most large-scale and bold fan projects for Red Alert 2. The mod combines a huge amount of content, new game systems, and an attempt to make war in the Command & Conquer world more realistic without losing the crazy spirit of the original.
Recommended Files

Half-Life: Alpha in Doom EngineDoom II: Hell on Earth (1994)
A reconstruction of an early version of Half-Life on the Doom engine, recreating the 1997 alpha content with maps, weapons, and enemies.

Stronghold HD - Winter ModStronghold (2001)
Stronghold HD - Winter Mod is a modification that uses new textures to replace the summer season in Stronghold with winter. Snow-covered lands and buildings create the atmosphere of a cold medieval era, giving the game a fresh perspective.

They Hunger "N'sane" PackHalf-Life (1998)
They Hunger N’sane Pack - an add-on that updates the models of the They Hunger mod, offering two versions: a Simple Version with retro models and an HD model Remod Version that requires ZikShadow's Remod. Includes new animations, monster models, sounds, and music to enhance the atmosphere.

Enlightened - Custom Low Definition PackHalf-Life (1998)
Enlightened - Custom Low Definition Pack - низкополигональный пак текстур для мода Opposing Force: Enlightened.

Stronghold 2 - Imperium ConditaStronghold 2 (2005)
Stronghold 2 - Imperium Condita is a total conversion of Stronghold 2 set in the Roman Empire, featuring new historical factions, units, textures, music, maps, and a campaign. The mod significantly changes the original game, including a redesigned interface, balance, and gameplay.

Half-PayneHalf-Life (1998)
Half-Payne is a gameplay mod for Half-Life that brings Max Payne elements: bullet time, shootdodge jumps, painkillers, and a reworked combat system, letting you experience the original story in a new style.

Bugbear Retro Demo 2002FlatOut (2004)
Bugbear Retro Demo 2002 is the official 2002 tech demo by Bugbear Entertainment, a prototype of the game that later formed the basis for the FlatOut series. It showcases early gameplay and the visual concept of the future game, two years before the release of the first installment.