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Ashes: Blackwater

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: Ykarion | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: Ykarion | Curator: User AvatarModbadger

Ashes: Blackwater — a dark spin-off of the Ashes mod series for Doom. A reworked mini-campaign built from familiar maps, united into a single location, with increased difficulty, new mechanics such as radiation, and a focus on survival.

Uploaded27.04.2026 17:26
VersionLatest
Size377.54 MB
Views65
Downloads4

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Ashes: Blackwater is a standalone spin-off of the post-apocalyptic Ashes series, built on GZDoom. It is a mini-campaign that reimagines the events of the main game in an alternate timeline where the previous hero failed and the city fell under the control of a hostile gang.

At its core are 6 reworked maps from Ashes: Afterglow and Hard Reset, united into a cohesive hub structure. You take on the role of a nameless scavenger who must survive the hardest night of their life, fighting bandits and mutants, exploring interconnected locations, and escaping a ruined city.

The gameplay features the RPG elements traditional to the Ashes mod series, a weapon upgrade system, and a new radiation mechanic with long-term consequences, alongside a reworked resource system where food and survival economy play a more prominent role.

Blackwater is designed as a final challenge for experienced players already familiar with the series. It is a harder, darker, and more demanding version of Ashes — one that doesn't so much expand the original as it challenges its fans.

How to install a mod Ashes: Blackwater

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.