

Ashes: Blackwater
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: Ykarion | Curator:
Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: Ykarion | Curator:
Modbadger
Ashes: Blackwater — a dark spin-off of the Ashes mod series for Doom. A reworked mini-campaign built from familiar maps, united into a single location, with increased difficulty, new mechanics such as radiation, and a focus on survival.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Ashes: Blackwater is a standalone spin-off of the post-apocalyptic Ashes series, built on GZDoom. It is a mini-campaign that reimagines the events of the main game in an alternate timeline where the previous hero failed and the city fell under the control of a hostile gang.
At its core are 6 reworked maps from Ashes: Afterglow and Hard Reset, united into a cohesive hub structure. You take on the role of a nameless scavenger who must survive the hardest night of their life, fighting bandits and mutants, exploring interconnected locations, and escaping a ruined city.
The gameplay features the RPG elements traditional to the Ashes mod series, a weapon upgrade system, and a new radiation mechanic with long-term consequences, alongside a reworked resource system where food and survival economy play a more prominent role.
Blackwater is designed as a final challenge for experienced players already familiar with the series. It is a harder, darker, and more demanding version of Ashes — one that doesn't so much expand the original as it challenges its fans.
How to install a mod Ashes: Blackwater
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod's .pk3 file to the GZDoom folder
Drag and drop the .pk3 file onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



