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Lambda-Strike

Mod for Doom II: Hell on Earth (1994) | Category: Weapons

Author: Quaker Craft Games | Curator: Modbadger

Mod for Doom II: Hell on Earth (1994) | Category: Weapons

Author: Quaker Craft Games | Curator: Modbadger

A weapon mod for Doom II that brings the weapons, interface, and atmosphere of the iconic Counter-Strike 1.6 into the grim world of Doom.

Uploaded14.07.2025 17:58
VersionLatest
Size35.00 MB
Views30
Downloads5

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Lambda‑Strike brings the atmosphere of a multiplayer shooter into Doom. Weapons are recreated with high detail, including realistic reloads and shooting physics.

Mod features:

  • Weapons: Includes all pistols, SMGs, shotguns, and other weapons from Counter-Strike 1.6 and CS: Condition Zero. Also features a knife, fragmentation grenades, and two cut weapons from CS 1.6.

  • Mechanics: Weapons are ported with original mechanics and animations preserved. The arsenal contains all pistols, SMGs, shotguns, and more, including a knife and frag grenades. Bonuses and runes from CS 1.6 are included, such as the "Backpack Rune," which doubles magazine size and replenishes reserve ammo for the current weapon.

  • Graphics: Medkit and ammo backpack models, as well as explosion and flashbang sounds, are taken from the Doom Lambda mod inspired by the arsenal of the original Half-Life and Opposing Force.

  • Compatibility: The mod works with GZDoom 4.11.3 and newer, LZDoom 3.88b, and is compatible with WADs, megawads (not all), monster packs, HUDs, and soundtracks.

Note: To see the CS 1.6-style HUD in-game, go to GZDoom settings → Scaling Options → Screen size and set it to 12.

How to install a mod Lambda-Strike

  1. Download the GZDoom engine.

  2. Place the game file doom2.wad into the engine folder.

  3. Place the file Lambda-Strike_Code.pk3 and Lambda-Strike_Resources.pk3 into the engine folder.

  4. Drag the Lambda-Strike_Code.pk3 file onto the gzdoom.exe shortcut.

  5. Play!

To launch the game from a shortcut, you can use a .bat file.

  1. Create a new text document: Right-click in the folder where GZDoom and your mods are located, select "New" -> "Text Document".

  2. Rename the file: Name it, for example, Doom_Launcher.bat. Make sure you change the extension from .txt to .bat. If you don't see file extensions, you might need to enable "File name extensions" in Windows File Explorer settings.

  3. Edit the BAT file: Right-click on the created Doom_Launcher.bat file and select "Edit". Notepad (or another text editing program) will open.

  4. Enter the content: Insert the following line, adapting the names to your file names:

    gzdoom -file doom2.wad -file "Name your file"

    Done.

In the future, you can use this .bat file to add new mods, in addition to those you already have, simply by appending them with a space in the format -file "Mod Name". The main thing is to add them after the .wad file. The more important a mod is, for example, a map or a global modification, the closer it should be to the .wad file; some mods are incompatible with each other.

References