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MechDoomer: Rebooted

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Redxone | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Redxone | Curator: User AvatarModbadger

MechDoomer: Rebooted is a Doom mod about piloting mechs, inspired by MechWarrior and BattleTech.

Pilot 28 customizable mechs, return to your personal dropship hub between missions, and purchase new equipment and mechs. The mod offers advanced torso and leg physics, as well as detailed heat management.

Uploaded30.06.2026 18:00
VersionLatest
Size105.00 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Installation Instructions mod MechDoomer: Rebooted

To run the mod you will need the UZDoom engine and, as the IWAD, either doom2.wad or the FreeDoom IWAD — freedoom2.wad

  1. Make sure that doom2.wad or freedoom2.wad is located in the UZDoom folder

  2. Move the mod's .pk3 file into the UZDoom folder

  3. Drag and drop the .pk3 file onto uzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the UZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

uzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

uzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.