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Somewhere in Hell

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Recurracy2 | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Recurracy2 | Curator: User AvatarModbadger

Somewhere in Hell is a brutal mod for Doom 2 that brings the insane atmosphere of the cult flash animation Madness Combat to the GZDoom engine. You'll face 5 unique characters, over 33 types of weapons, advanced dismemberment, high-tempo combat, and the series' signature grim-cartoonish style with mountains of gore.

Uploaded18.07.2026 20:20
VersionLatest
Size86.61 MB
Views2
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Somewhere in Hell completely transforms the familiar Doom 2 gameplay, adapting the speed, style, and lethal brutality of the Madness Combat universe. You'll clash with hordes of fast-moving grunts with crosses on their faces. Enemies close the distance instantly, know how to use cover, pick up weapons off the ground, and wear armor.

The setting is rendered in a dark, grim color palette that reinforces the atmosphere of the flash animations. The black humor and the soundtrack deserve special mention: while the iconic tracks from Madness need to be downloaded separately, the game also features absurd, jokey compositions of its own.

Key features and mechanics

  • Thanks to a unique custom-built animation engine, the weapons have smooth interpolation. This accurately conveys the visuals of the source material and lets you feel the powerful, literally "joint-wrenching" recoil of the guns.

  • A new bone-manipulation system in GZDoom provides detailed hitboxes. Enemies can be hacked to pieces, blown up, decapitated, or have their brains smeared across the walls. You can keep shredding grunts even after they're dead.

  • The game features over 33 types of weapons (including katanas, shotguns, revolvers, road signs, and chainsaws). Weapons are consumable: once one runs out of ammo, you have to drop it to pick up a new one.

  • There are 5 playable characters to choose from. Each hero has their own equipment-carrying limits and unique abilities. Deimos, for example, can perform diving jumps with mid-air shooting, just like in Max Payne.

Controls and customization

All the key settings and keybindings are placed in a separate options block at the bottom of the main menu. The mod supports advanced mechanics:

  • Dual-wielding: Activated by pressing a dedicated button in combination with a weapon-slot key.

  • Weapon dropping: You can manually get rid of an unwanted gun using the Drop Weapon command (in the inventory settings).

  • Scope adjustment: For long-range weapons with optics, you can change the zoom level by holding alt-fire and scrolling the mouse wheel.

How to install a mod Somewhere in Hell

To run the mod you will need the UZDoom engine and, as the IWAD, either doom2.wad or the FreeDoom IWAD — freedoom2.wad

  1. Make sure that doom2.wad or freedoom2.wad is located in the UZDoom folder

  2. Move the mod's .pk3 file into the UZDoom folder

  3. Drag and drop the .pk3 file onto uzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the UZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

uzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

uzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.