


Xash3D FWGS
Engine for Half-Life (1998) | Category: Recreated engines
Author: FWGS | Curator: Modbadger
Engine for Half-Life (1998) | Category: Recreated engines
Author: FWGS | Curator: Modbadger
Xash3D FWGS - a fork of the Xash3D engine aimed at improving compatibility, performance, and functionality for running GoldSrc-based games such as Half-Life and its mods.
Localizations:

Localizations:
The engine is localized into 1 language
(You don’t need to download anything extra to play in these languages)
How the fork differs from the original:
Bug fixes
Support for new platforms (Linux, Android, etc.)
Improved compatibility and performance
Enhanced multiplayer mode
Support for PNG and KTX2 image formats
Support for multiple renderers: OpenGL, GLESv1, GLESv2, and Software
Extended virtual file system: support for .pk3 and .pk3dir, compatibility with the GoldSrc FS module, fast case-insensitive emulation for cross-platform use
Mobile: improved integration on mobile devices (vibration, touch controls)
And much more
Development of Xash3D FWGS continues, unlike the original Xash3D, which is no longer maintained.
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