


Eudora
Fan Game in the style of: Command & Conquer: Tiberian Dawn (1995) | Category: Demakes
Author: Deerbell | Curator: Modbadger
Fan Game in the style of: Command & Conquer: Tiberian Dawn (1995) | Category: Demakes
Author: Deerbell | Curator: Modbadger
Eudora is a low-poly real-time strategy game inspired by classic DOS games such as Dune 2 and the Command and Conquer series, created for the DOS Games Jam competition.
Localizations:

Localizations:

The gameplay focuses on resource gathering, base building (including walls and other defensive structures), and management using radar and minimap. The player has ten units and a superweapon at their disposal to destroy enemy forces. The game is fully voiced, and the soundtrack was created using OPL2 and OPM emulators.
Objects
Buildings and Production
Construction Yard. A facility for servicing and constructing new buildings. Unpacks from MCV. Suitable for those ready to settle down and rebuild their life peacefully.
Power Plant. Converts local crops into energy through thermal processing; provides wireless power to other buildings.
Granary. Processes and stores harvested food. Food is automatically sold at farmers' markets, and proceeds go toward recruiting troops and construction. Comes with a harvester that automatically collects crops.
Barracks. Housing and recruitment point for infantry. Infantry won't fight without pay — there are many and they're waiting for their salary.
Radar. An outpost with a rotating antenna that enhances air defense and opens battlefield view in the interface.
Factory. Produces parts, assembles combat vehicles, and hires drivers.

Defense
Wall. Large concrete barriers to protect important objects and resources.
MG Nest. A tower with a heavy machine gun, capable of destroying light vehicles and infantry from long range.
Turret. A deployable gun tower effective against enemy armor.
Uplink. Sends a request off-planet to prepare an N2 missile for launch at a designated location. Authorization to use such weapons is processed through blockchain on-site by hacking all users' computers.
Tech Buildings
(cannot be built, but can be captured)
Hospital. Capturing a hospital gradually heals your infantry.
Hydroponics. Capturing a hydroponic station provides steady income over time.
Units
Infantry
Gunner. An experienced shooter, effective against infantry.
RPG. Carries anti-tank weaponry; applicable against armor.
Engineer. A field specialist capable of capturing enemy buildings. Unarmed and vulnerable.
Flamethrower. A fighter in heavy armor that destroys lightly armored targets — infantry and light vehicles.
Commando. An elite fighter with a shotgun, explosives, and stealth tools. Quickly dispatches infantry and can infiltrate buildings.
Armored Vehicles
Harvester. A heavy tracked combine for crop collection. Unarmed.
Buggy. A light 4×4 with dual machine guns — fast and maneuverable.
Tank. A heavy tracked vehicle with a powerful gun firing explosive shells.
Rocket Tank. A light tracked vehicle with rocket artillery.
MCV. A bulldozer towing a supply trailer — unpacks into a construction yard.

Superweapon
N2 Missile. A large "non-nuclear" warhead based on dinitrogen — has enough fuel to hit a designated point on the planet without complex orbital calculations.

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