

FlatOut Blender Tools
Mod for FlatOut 2 (2006) | Category: Modding tools
Mod for FlatOut 2 (2006) | Category: Modding tools
FlatOut Blender Tools is a set of tools for working with files of various formats from the games FlatOut 1, 2, and Ultimate Carnage.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
For almost 20 years, FlatOut modders were forced to work with outdated tools like Zmodeler 2, FFD, and Zanoza Modeler, but now you can add cars to the game using only Blender and RavenDS's convenient BGM tools.
Blender Plugins/Addons
fo2_bgm_import: Import FO1/FO2/FOUC car body.bgm & additional files (crash.dat, body.ini, camera.ini)
fo2_bgm_export: Export FO1/FO2/FOUC car body.bgm & additional files (crash.dat, body.ini, camera.ini)
fo2_bgm_hierarchy: Reorganize a blender scene made with other converters into the expected fo2_bgm_export structure
fo2_trackai_import: Import trackai.bin & additional files (splines.ai, startpoints.bed, splitpoints.bed)
fo2_trackai_export: WIP! Export trackai.bin & additional files (splines.ai, startpoints.bed, splitpoints.bed)
fo2_collision_io: WIP! Import/Export collision data (.cdb2) & shadowmap_w2.dat
Standalone Scripts
bgm_tool: Convert + optimize BGM Files for FlatOut 1/2/UC
pctops2_bgm: Convert PC .bgm to PS2 .bgm (experimental)
dds2tga: Convert .dds to .tga 32-bit, preserve alpha channel
tga2dds: Convert .tga to .dds (DXT1, DXT3, DXT5)
Credits & Notes
Chloe for her work on the model format (FlatOutW32BGMTool)
mrwonko for his work on the collision (cdb2) format (flatout-open-level-editor)


