Wasteland Series
Recommended Files

FO2 Fixed Shaders For AMDFlatOut 2 (2006)
FO2 Fixed Shaders For AMD — a patch for FlatOut 2 that fixes an old issue on AMD graphics cards: a visible seam line of cube maps was noticeable in reflections on car bodies and windows.

Survive in CatacombsHalf-Life (1998)
Survive in Catacombs is a total conversion of Half-Life in the survival horror genre. The game's action unfolds in an alternative reality of World War I, where players encounter sinister catacombs filled with zombies and other supernatural creatures.

Stronghold "Duc" EditionStronghold: Crusader (2002)
Stronghold "Duc" Edition is a total conversion of Stronghold: Crusader HD, adding new AI lords, music, voice lines, scenes, a redesigned interface, and improved balance.

They Hunger "N'sane" PackHalf-Life (1998)
They Hunger N’sane Pack - an add-on that updates the models of the They Hunger mod, offering two versions: a Simple Version with retro models and an HD model Remod Version that requires ZikShadow's Remod. Includes new animations, monster models, sounds, and music to enhance the atmosphere.

CCTyrTyrian 2000 (1999)
CCTyr — a mod for Tyrian 2000 running on the OpenTyrian2000 engine. The project's goal is to rework the game's balance and eliminate both objective and subjective problems of the original.

ZPatch FOUCFlatOut: Ultimate Carnage (2008)
ZPatch FOUC enhances and fixes several technical aspects of the game — it disables anti-debugging checks, removes the 100 FPS limit, turns off forced VSync, and introduces other useful improvements for smoother gameplay.

Half-Life: ExtendedHalf-Life (1998)
Half-Life: Extended is a large mod for Half-Life that expands the original campaign by combining content from Blue Shift and Opposing Force, adding new levels, reworking NPCs and maps, and increasing world detail. The campaign has become larger and more varied, making Half-Life: Extended feel like an almost entirely new game.

Half-Life eXperimentHalf-Life (1998)
Half-Life eXperiment - a story mod for Half-Life where you find yourself in an experimental research complex with unconventional map design: narrow corridors, labs with unusual architecture, and scenes built to maintain tension. Less large open spaces, more claustrophobia and survival.







