


Point Of View Ultra Definition Pack
Addon for Half-Life (1998) and the mod Half-Life: Point of View | Category: Models and textures
Author: R1chard | Curator: Modbadger
Addon for Half-Life (1998) and the mod Half-Life: Point of View | Category: Models and textures
Author: R1chard | Curator: Modbadger
Point Of View Ultra Definition Pack - a set of high-quality models and textures for the Point Of View mod.
Localizations:

Localizations:

The Point Of View graphics enhancement was created by the creator of They Hunger Ultra Definition Pack.
Recommended Files

Diablo The AwakeningDiablo (1996)
Diablo The Awakening is an extensive mod for the original Diablo that expands the story after the destruction of Baal and the Worldstone. It adds entirely new monsters and bosses, additional spells, quests, as well as regular and unique items — all with updated affixes and increased difficulty.

The Zombie Panic! Map PackHalf-Life (1998)
A map pack for Zombie Panic! It contains the best maps created by the community over the years of the mod's existence.

Half-Life Blue Shift: MModHalf-Life (1998)
Half-Life: Blue Shift: MMod is an add-on that allows you to play the Blue Shift campaign with the enhancements and mechanics of Half-Life: MMod.

Tiberian Sun: RubiconCommand & Conquer: Tiberian Sun (1999)
Tiberian Sun: Rubicon is a mod for Tiberian Sun created by the former lead developer of Twisted Insurrection. Its goal is to improve the original game in all aspects, from graphics to gameplay mechanics, while maintaining fidelity to the classic formula.

Bugbear Retro Demo 2002FlatOut (2004)
Bugbear Retro Demo 2002 is the official 2002 tech demo by Bugbear Entertainment, a prototype of the game that later formed the basis for the FlatOut series. It showcases early gameplay and the visual concept of the future game, two years before the release of the first installment.

YR Red-ResurrectionCommand & Conquer: Yuri's Revenge (2001)
YR Red-Resurrection — a large-scale mod for Yuri's Revenge that expands the original game with new units, buildings, technologies, maps, and a campaign. Additionally, the balance has been reworked to make gameplay more dynamic and encourage active offensive actions.