Spellbook Summoning Menu in Heroes of Might and Magic IV Basic Mod

Recommended Files

Red Alert 2 - Zombies CampaignCommand & Conquer: Yuri's Revenge (2001)
Red Alert 2 - Zombies Campaign is a custom campaign for Yuri's Revenge in which the familiar Red Alert world is plunged into a zombie apocalypse.

Project AlphaCommand & Conquer: Yuri's Revenge (2001)
Project Alpha is a total conversion of Red Alert 2 Yuri's Revenge, moving the action to 2030 and adding new factions with unique units and buildings. The mod completely overhauls balance, graphics, interface, AI, sounds, and music, turning the game into a massive apocalyptic confrontation.

Half-Life Decay: Solo MissionHalf-Life (1998)
Half‑Life: Decay: Solo Mission is a Half‑Life mod that ports all chapters of the PS2‑exclusive expansion Half‑Life: Decay into a fully playable single‑player campaign while preserving the original gameplay.

A General's GameCommand & Conquer: Yuri's Revenge (2001)
A General's Game is a mod for Yuri's Revenge, created as a strategic trainer with a high degree of realism. The mod adds 6 new factions (China, Japan, Italy, Brazil, Israel, and India), over 100 units, new buildings, improved gameplay logic, and musical themes.

Tiberium CrisisCommand & Conquer: Yuri's Revenge (2001)
Tiberium Crisis is a mod for Yuri's Revenge that reconstructs C&C3 and partially C&C4 on the old but flexible engine, containing 4 campaigns and 11 playable factions: Nod, GDI, Scrin, ZOCOM, and others. Want to lead GDI to end the Tiberium threat once and for all? Or take the massive Scrin fleet and conquer Earth? The choice is yours.

FlatOut Music ShufflerFlatOut (2004)
FlatOut Music Shuffler - a plugin that fixes a long-standing FlatOut problem - when only one song can play during a race.

A Global CrisisCommand & Conquer: Generals (2003)
A Global Crisis — a mod for Generals Zero Hour that adds Israeli and Syrian factions to the game while preserving all original factions, campaigns, and missions from Zero Hour. The mod aims to make the game visually more realistic by improving models and using real-world weapon prototypes.