Epic Cavalry Battle in Cossacks The Art of War with Detailed City Buildings

Recommended Files

Half-Life: Residual PointHalf-Life (1998)
Half-Life: Residual Point is an ambitious mod for the original game created by Korean developers. It represents a reworking of the original Half-Life events with the addition of new elements and story expansion.

FreeserfThe Settlers (1993)
Freeserf is a project aimed at recreating the game engine of the first part of The Settlers I (Serf City, 1993). The remake reproduces the familiar gameplay - settlement building, resource management, courier work, logistics, and economy remain almost unchanged, preserving the nostalgic spirit and atmosphere of the original.

Pro:GenCommand & Conquer: Generals (2003)
Pro:Gen – a mod for Generals Zero Hour that restores content cut by EA: adds two cut boss generals and makes one playable, returns deleted missions, improves AI, adds new units and superweapons while preserving the spirit of the original.

C&C Generals: Visual Reality ModCommand & Conquer: Generals (2003)
C&C: VRM — a mod for Generals Zero Hour that replaces all fictional units, buildings, icons, sounds, and effects from Zero Hour with their most realistic real-world counterparts, while maintaining the original game balance. The goal is to completely overhaul the game's visual aspect without changing the gameplay.

Solitary EchoesHalf-Life (1998)
Solitary Echoes is a total conversion of Half-Life set in the Aliens universe. You play as an engineer at LV-513 base, which is under attack by xenomorphs. Having hidden in a maintenance room, the protagonist decides to venture outside after weeks to fight for his life, find help, and discover the truth about what happened.

Derby SpeedometerFlatOut 2 (2006)
Derby Speedometer — an addon for FlatOut 2 that allows you to see the speedometer during derby.

Half-Life eXperimentHalf-Life (1998)
Half-Life eXperiment - a story mod for Half-Life where you find yourself in an experimental research complex with unconventional map design: narrow corridors, labs with unusual architecture, and scenes built to maintain tension. Less large open spaces, more claustrophobia and survival.