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BorderDoom

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Sunbeam | Curator: Modbadger

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Sunbeam | Curator: Modbadger

BorderDoom is a mod for Doom that combines the dynamic action of the classic shooter with RPG elements from Borderlands. Weapons with random stats, rechargeable shields, leveling for players and monsters, progression, and loot make each playthrough unique.

Uploaded15.01.2026 21:00
Version1.2
Size1.44 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

In BorderDoom, all weapons receive random characteristics: damage, accuracy, fire rate, number of bullets fired, magazine size, and even recoil — Doom now features full-fledged magazines and recoil control mechanics. Players can compare found guns with their current arsenal by simply aiming at them or through the inventory.

The player and all monsters have levels that directly affect their strength and health pool. To effectively fight more dangerous enemies, you need to gain experience, pick suitable targets, and find more powerful weapons. The mod also implements Borderlands-style shields that automatically regenerate if the character doesn't take damage for some time.

In addition to the revamped arsenal, BorderDoom adds new weapons, such as a demonic staff that allows you to absorb enemy energy and release it as homing projectiles.

BorderDoom logically combines one of the founding fathers of the FPS genre with a series that successfully merged shooter and RPG elements, offering a fresh and more varied take on the familiar Doom gameplay.

How to install a mod BorderDoom

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.