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Brutal Doom Platinum

Mod for Doom II: Hell on Earth (1994) | Category: Total overhauls

Author: EmeraldCoasttt | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total overhauls

Author: EmeraldCoasttt | Curator: User AvatarModbadger

Brutal Doom Platinum is one of the best forks of the legendary Brutal Doom mod. The modification fixes most of the original mod's issues, cranks up the dynamics and variety to the max, and offers a reimagined arsenal, improved animations, sprinting, double jump, ledge grabbing, dodge rolls, and new enemy attacks.

Uploaded05.07.2026 18:46
VersionLatest
Size195.00 MB
Views1
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Brutal Doom Platinum represents a large-scale development of the ideas behind the original Brutal Doom mod. The main goal of this fork is to rid the gameplay of accumulated technical flaws, add polish to the visuals, and dramatically expand the player's tactical arsenal.

Movement and tactical mobility

Movement dynamics have undergone serious changes:

  • Constant running is disabled. To speed up, you need to hold a separate key, during which the character lowers their weapon.

  • To compensate for the sprint limitations, the game adds a double jump, ledge grabbing, and dodge rolls.

  • The iconic double-barreled shotgun has gained a chain hook in the style of Doom Eternal, letting you pull yourself toward enemies and quickly close the distance.

A massive arsenal and special functions

Every weapon in the mod has received reworked, smooth animations, quality brightmaps, and new sprites. The main addition is a special function button, which reveals the guns from an unexpected side.

  • The pistol and submachine gun support akimbo firing, silencer attachment, or burst fire. The revolver has increased headshot damage and the ability to fire from the hip. The assault rifle lets you strike enemies with the rifle butt.

  • Besides the classic sawed-off, the drum-fed automatic shotgun can fire experimental plasma shells that ricochet off walls in purple particles, hitting enemies around corners. The super shotgun can be loaded with incendiary rounds.

  • The machine gun transforms into a nailgun or deploys into a full-fledged automatic 360-degree turret. The railgun has given way to a Gauss cannon with powerful zoom and the ability to deploy a holographic decoy for demons. The rocket launcher is equipped with a laser sight and can be used to plant wall-mounted tripmines.

  • The formidable Unmaker returns. The flamethrower torn from the Mancubus lets you fire liquid fuel, and the Revenant's rocket launcher lets you fly using a jetpack. The demonic Tenderizer hammer can manipulate gravity, catch enemy projectiles, and open teleportation portals.

Gadgets and environment

The grenade system has been moved to a separate belt and includes four customizable types of explosives, switchable on the fly: fragmentation cluster grenades, freezing grenades, remote pipe bombs, and portable black holes that suck in everything alive. The game also brings back the colored demon rune mechanics from early Brutal Doom versions and improves environmental effects (such as barrel explosion physics).

How to install a mod Brutal Doom Platinum

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.