

Dirty Pair Mod
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: Impie | Curator:
Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: Impie | Curator:
Modbadger
Dirty Pair Mod is a total conversion for Doom that transforms the game into a space action thriller with two daring agents infiltrating undercover into a gas giant's prison station, where spectacular action conceals an investigation of a massive criminal conspiracy.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Dirty Pair Mod is a story-driven mod for Doom, inspired by space action films and images of bold special agents, where the player finds themselves at the center of a dangerous undercover operation.
A galactic cartel threatens an entire star system, and the last hope becomes a pair of uncontrollable but highly effective operatives—Kei and Yuri, agents of United Galactica, known not only for their combat skills but also for their ability to destroy regimes and criminal empires from within.
According to the cover story, they are deliberately framed and sent as prisoners to Station 9 — a prison-mining complex on the gas giant Fafnir, run by the sadistically notorious commandant Hermann Stalag. Officially, the girls are facing trial for collaboration with terrorists, but in reality their mission is to infiltrate the station's restricted zones, gather evidence of smuggling, organ trafficking and human trafficking, and then escape alive.
How to install a mod Dirty Pair Mod
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod file dpmod.pk3 to the GZDoom folder (the second file dpgirls.pk3 is intended for playing on third-party maps with heroes, enemies, and arsenal from this mod)
Drag and drop the dpmod.pk3 file onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



