

Doom Deluxe
Mod for Doom II: Hell on Earth (1994) | Category: Gameplay
Author: Dox778 | Curator:
Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Gameplay
Author: Dox778 | Curator:
Modbadger
Doom Deluxe is a mod that gathers the best of Doom’s modding scene into a single project. Around 20 weapon types with high-quality alt-fires, an updated bestiary with new enemy abilities, and a reworked armor system and power-up spheres.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Doom Deluxe is a mod that gathers the best of Doom’s modding scene into a single project. Around 20 weapon types with high-quality alt-fires, an updated bestiary with new enemy abilities, and a reworked armor system and power-up spheres.
Doom Deluxe is a large-scale gameplay mod for UZDoom/GZDoom, created as a love letter to the entire Doom community. Its goal is to bring together the best ideas from the series’ history and modding scene under a unified style: Skulltag weapons, Realm667 items, mechanics from other shooters, updated visuals, and a reworked bestiary.
The arsenal is built around four principles: every weapon fills a unique niche, every weapon has an alternate fire, each slot contains exactly two weapons, and each one introduces ideas not present in the original game. The result is 20 weapons, including a sniper rifle, a shotgun with enemy piercing, a super shotgun with a grappling hook, a machine gun with an overheating mechanic, and even a Yakuza-inspired melee system.
Enemies are not replaced but modernized: Cacodemons fire homing projectiles, Arachnotrons act as long-range snipers, Mancubi leave fire on the ground, and Barons of Hell have complex attack patterns. Every enemy gains at least one new ability, all are adjusted to their hitboxes, and feature unique blood colors.
Items work through a randomization system: armor is split into four tiers, providing 50% base protection with different resistances, and power-up spheres are replaced with sphere randomizers offering various buffs (six in total).
Doom Deluxe is designed to be compatible with the maximum number of WADs. Additionally, it includes settings that allow disabling certain monster behaviors to better adapt to individual projects.
How to install a mod Doom Deluxe
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod's .pk3 file to the GZDoom folder
Drag and drop the .pk3 file onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



