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Doom Deluxe

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Dox778 & Waifu Jade | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: Dox778 & Waifu Jade | Curator: User AvatarModbadger

Doom Deluxe is a large-scale gameplay mod for Doom that neatly brings together tons of content: 20 unique weapons with alt-fire modes (from hooks to bayonets), monsters made newly dangerous with smart AI, and mountains of juicy special effects, all rounded out with smooth new animations and a sea of colored blood.

Uploaded07.07.2026 17:17
VersionPublic Beta 1
Size44.84 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

The developers of Doom Deluxe managed to refresh classic Doom gameplay, turning it into a more driven arcade action experience without losing the original atmosphere.

Arsenal and combat system

The main highlight of the weapon rework is uniqueness and the complete absence of useless guns. The mod strictly limits the inventory: no more than two weapon types per slot (up to 20 guns total at once), where each one is effective in strictly defined situations:

  • Unlike the original, where the double-barreled shotgun replaced the regular shotgun, here the standard shotgun got a shot that pierces through enemies. The chaingun rifle became a precise "sniper" tool for single targets, while the machine gun became a crowd-control tool with an overheating mechanic.

  • Every weapon has an alternate firing mode. The rifle allows bayonet strikes that cause enemies to bleed, and the double-barreled shotgun got a hook that pulls monsters in point-blank for maximum damage. Elements from Skulltag and Quake also fit harmoniously into the arsenal — such as heavy nailguns, grenade launchers, and power spheres — while the classic fist-fighting gave way to a deep Yakuza-style melee combat system with combo strikes and unique moves.

Modernized bestiary

The mod maintains full compatibility with classic maps (WADs), so enemy hitbox sizes remain untouched. Instead, the monsters were given advanced behavior and new attacks:

  • Cacodemons now fire slow homing projectiles.

    Mancubi flood the ground with fire, making it harder to get close to them.

    Arch-viles throw and pull you using telekinesis.

    Imps make sharp, unpredictable jumps. To compensate for Doomguy's increased power, all enemies have become significantly faster and more aggressive.

Immersion, graphics, and gear elements

This incredibly high-quality mod, crafted with impeccable attention to detail, breathes new life into the game and is a real driving force behind gameplay variety and new features:

  • At the start of a level, its name beautifully pops up on screen, and picking up a weapon or item for the first time activates a stylish text window describing its history.

    A huge number of animations have been added — from putting on gloves before a fight to a realistic finger press on buttons.

    The mod actively uses GZDoom's dynamic lighting (for example, from flying projectiles). Body physics and brutality have been taken to a new level: enemies can be satisfyingly crushed by a press with a characteristic squelching sound, and a detailed animation of Doomguy's death awaits you upon defeat. Splattering blood and colorful monster remains paint the levels in a genuine kaleidoscope of colors.

    The armor system is split into 4 tiers with specific resistances. The spheres from Skulltag have been reworked into variable randomizers, letting you choose bonuses on the fly — from time freeze to quad damage.

Customization flexibility and compatibility

The mod offers a colossal range of options. You can adjust the picture from an authentic retro 4:3 mode to ultrawide formats, fine-tune the movement physics to your liking, and completely rebuild the audio system. The sound environment has gained volume, depth, and positioning. Now, when shooting at the same walls, you hear a clear, realistic ricochet sound, letting you instantly tell whether you missed or hit a monster.

For hardcore fans, there are multiple difficulty levels. Nightmare mode turns the game into a furious projectile hell, making even veterans feel vulnerable. At the same time, the mod is well optimized and tested with the best fan-made megawads.

How to install a mod Doom Deluxe

To run the mod, you will need the UZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the UZDoom folder

  2. Move the mod's .pk3 file to the UZDoom folder

  3. Drag and drop the .pk3 file onto uzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the UZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

uzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

uzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.