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DoomExhumed

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: Casketkrusher_ | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: Casketkrusher_ | Curator: User AvatarModbadger

DoomEXHUMED is a total conversion for Doom inspired by the classic shooter PowerSlave Exhumed. It moves the game's action to an ancient Egyptian setting, combining nonlinear gameplay with backtracking, platforming, and Doom's dynamics.

Uploaded05.07.2026 21:20
VersionLatest
Size68.62 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

DoomEXHUMED grew out of old work on the Pharaoh's Wrath project and turned into a full-fledged tribute to the cult shooter PowerSlave Exhumed by Lobotomy Software. The author skillfully combined the best elements of the console (PS1/Saturn) and PC versions of the original, porting them to the GZDoom engine.

Gameplay and level design

Unlike Doom's usual linear playthrough, DoomEXHUMED's gameplay is built around exploring the world. You need to travel between maps and return to previously completed locations to find quest items and progress further.

Visually the game looks great: the developer skillfully used the original's assets, supplementing them with GZDoom's graphical capabilities, among which the atmospheric day/night cycle, weather conditions, and underwater levels with characteristic image distortion beneath the water stand out. The levels are built with verticality, so you'll have to actively use jumping and platforming elements.

Mechanics and equipment features

Surviving in Egyptian tombs requires attentiveness, and resources here are obtained in special ways:

  • Ammo isn't just lying on the floor — it's hidden inside ancient clay jars that need to be smashed.

  • Mana is required to use magical weapons and can only be knocked out of enemies. Power spheres let you activate a powerful alternate firing mode for the magnum, shotgun, and M-60 machine gun.

  • On the maps you can find ankhs (permanently increase maximum health by +10), lungs (increase your underwater air supply), and dead soldiers' backpacks, which expand ammo capacity.

  • Collecting multicolored scarabs grants a random amount of armor, and instead of healing wine you might randomly drink poisoned wine, which takes away 25 health points.

For those who find the standard difficulty too easy, the game features a Hardcore+ mode. It randomly replaces ordinary monsters with shadow versions — accelerated, empowered, and far more dangerous enemies — making every new playthrough unpredictable.

How to install a mod DoomExhumed

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.