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DoomKill UltraHell

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: BellsTolls64 | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: BellsTolls64 | Curator: User AvatarModbadger

DoomKill — a dynamic gameplay mod for Doom II based on UZDoom, bringing the frantic gameplay of Ultrakill into the classic shooter. You get an arsenal of 5 basic weapon types, advanced movement (invincibility dashes, slides, wall jumps), and a blood-healing mechanic.

Uploaded13.07.2026 15:44
VersionLatest
Size89.55 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Installation Instructions mod DoomKill UltraHell

To run the mod you will need the UZDoom engine and, as the IWAD, either doom2.wad or the FreeDoom IWAD — freedoom2.wad

  1. Make sure that doom2.wad or freedoom2.wad is located in the UZDoom folder

  2. Move the mod's .pk3 file into the UZDoom folder

  3. Drag and drop the .pk3 file onto uzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the UZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

uzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

uzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.