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REDS OVER WORLD

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: WojtTheDoomer2K | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: WojtTheDoomer2K | Curator: User AvatarModbadger

REDS OVER WORLD — a massive total conversion for Doom 2 that transports the player to an alternate Cold War where the world plunges into World War III. 3 factions, 30 missions across 6 continents, gameplay in the spirit of Far Cry and Call of Duty, armored vehicles, special forces, sabotage, and large-scale battles create the right atmosphere.

Uploaded25.01.2026 19:39
Version2.0 Fixed
Size927.13 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Story

After World War II, the world split into two camps — the Western Bloc and the Eastern Bloc. The USSR created socialist puppet states and began spreading communist ideology. The Cold War was accompanied by proxy wars, espionage, experiments, and a technology race.

In 1985, Alexander Vitalyevich Rukov came to power — "The Second Stalin". He began preparing a secret invasion of Europe, Asia, and North America in 1990. Despite the fall of the Berlin Wall and the crisis in the Eastern Bloc, Rukov decided: "Now or never". The Armageddon clock struck zero. Reds are Over World.

Playable Characters

  • Yuri Vasilyevich Semaskhoshov — GRU special forces operative, Afghanistan veteran.

  • Martin McDonald — American special forces operator, participated in Operations Urgent Fury and Just Cause.

  • Nicolas Alceste — French GIGN operative, known as "Le Fantôme".

Weapons

  • Combat Knife — against dogs and rats.

  • Pistol (TT, Colt 1911) — 7 rounds, effective at close range.

  • Micro-Uzi — high-rate Israeli submachine gun.

  • Škorpion VZ. 61 — Czechoslovak machine pistol.

  • MP5SD — silenced German submachine gun.

  • SVD-63 Dragunov — Soviet sniper rifle.

  • RPG-7 — anti-tank weapon.

  • Milkor Grenade Launcher — grenade launcher from Africa.

  • Desolator Cannon — radiation-based weapon prototype.

  • Laser Rifle — American experimental rifle.

  • M16, AK-74, FN P90 — standard assault rifles.

  • Pancor Jackhammer — automatic shotgun.

  • Coachgun — double-barrel shotgun.

Items

  • Medkits and food — restore health.

  • Ammunition — scattered across locations.

  • Armor — light and heavy.

  • Atomic Immunity — temporary invulnerability.

  • Keycards (red, yellow, blue) — for doors.

  • Keys (bronze, silver, gold) — for hidden doors.

Enemies

  • Rats and dogs — close-range opponents.

  • Soldiers — numerous and dangerous.

  • Elite troops (Spetsnaz, VDV) — stronger than regular forces.

  • M.I.B. — intelligence agency operatives.

  • Scientists — sometimes armed with radioactive weapons.

  • Heavy Hitters — Tesla troopers and machine gunners.

  • Tanks — often outdated T-34s.

  • Robots — expensive and rare.

  • Bosses and mini-bosses — unique leaders.

Bosses

  • American Supersoldiers — elite US fighters.

  • Gregor Auttsmanndorf — Austrian cyborg politician.

  • Red Juggernauts — Soviet supersoldiers.

  • Egg Fu (Chan Long) — head of China's nuclear program.

  • Doctor Lev — Soviet scientist conducting cruel experiments.

  • Wojciech Jaruzelski — Polish leader with nuclear arsenal.

  • Fidel Castro — Cuban dictator.

  • Velemir Katynov — Soviet weapons inventor.

  • Premier Alexander Vitalyevich Rukov — main antagonist.

Survival Tips

  • Don't rush! — the game is slower than DOOM.

  • Search for secrets! — hidden items and passages.

  • Be prepared for bosses! — stock up on resources.

  • Be careful with explosives! — they're dangerous for you too.

How to install a mod REDS OVER WORLD

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.