

REDS OVER WORLD
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: WojtTheDoomer2K | Curator:
Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: WojtTheDoomer2K | Curator:
Modbadger
REDS OVER WORLD — a massive total conversion for Doom 2 that transports the player to an alternate Cold War where the world plunges into World War III. 3 factions, 30 missions across 6 continents, gameplay in the spirit of Far Cry and Call of Duty, armored vehicles, special forces, sabotage, and large-scale battles create the right atmosphere.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Story
After World War II, the world split into two camps — the Western Bloc and the Eastern Bloc. The USSR created socialist puppet states and began spreading communist ideology. The Cold War was accompanied by proxy wars, espionage, experiments, and a technology race.
In 1985, Alexander Vitalyevich Rukov came to power — "The Second Stalin". He began preparing a secret invasion of Europe, Asia, and North America in 1990. Despite the fall of the Berlin Wall and the crisis in the Eastern Bloc, Rukov decided: "Now or never". The Armageddon clock struck zero. Reds are Over World.
Playable Characters
Yuri Vasilyevich Semaskhoshov — GRU special forces operative, Afghanistan veteran.
Martin McDonald — American special forces operator, participated in Operations Urgent Fury and Just Cause.
Nicolas Alceste — French GIGN operative, known as "Le Fantôme".
Weapons
Combat Knife — against dogs and rats.
Pistol (TT, Colt 1911) — 7 rounds, effective at close range.
Micro-Uzi — high-rate Israeli submachine gun.
Škorpion VZ. 61 — Czechoslovak machine pistol.
MP5SD — silenced German submachine gun.
SVD-63 Dragunov — Soviet sniper rifle.
RPG-7 — anti-tank weapon.
Milkor Grenade Launcher — grenade launcher from Africa.
Desolator Cannon — radiation-based weapon prototype.
Laser Rifle — American experimental rifle.
M16, AK-74, FN P90 — standard assault rifles.
Pancor Jackhammer — automatic shotgun.
Coachgun — double-barrel shotgun.
Items
Medkits and food — restore health.
Ammunition — scattered across locations.
Armor — light and heavy.
Atomic Immunity — temporary invulnerability.
Keycards (red, yellow, blue) — for doors.
Keys (bronze, silver, gold) — for hidden doors.
Enemies
Rats and dogs — close-range opponents.
Soldiers — numerous and dangerous.
Elite troops (Spetsnaz, VDV) — stronger than regular forces.
M.I.B. — intelligence agency operatives.
Scientists — sometimes armed with radioactive weapons.
Heavy Hitters — Tesla troopers and machine gunners.
Tanks — often outdated T-34s.
Robots — expensive and rare.
Bosses and mini-bosses — unique leaders.
Bosses
American Supersoldiers — elite US fighters.
Gregor Auttsmanndorf — Austrian cyborg politician.
Red Juggernauts — Soviet supersoldiers.
Egg Fu (Chan Long) — head of China's nuclear program.
Doctor Lev — Soviet scientist conducting cruel experiments.
Wojciech Jaruzelski — Polish leader with nuclear arsenal.
Fidel Castro — Cuban dictator.
Velemir Katynov — Soviet weapons inventor.
Premier Alexander Vitalyevich Rukov — main antagonist.
Survival Tips
Don't rush! — the game is slower than DOOM.
Search for secrets! — hidden items and passages.
Be prepared for bosses! — stock up on resources.
Be careful with explosives! — they're dangerous for you too.
How to install a mod REDS OVER WORLD
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod's .pk3 file to the GZDoom folder
Drag and drop the .pk3 file onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



