

Reelism 2
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: 300 Pounds | Curator:
Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: 300 Pounds | Curator:
Modbadger
Reelism 2 is a mod that transforms Doom II into a chaotic wave shooter where players face 60-second waves of enemies. Each wave is determined by three random "Reel" effects: for weapons, enemies, and general conditions.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
In Reelism 2, players fight in an arena, collect points, and spend them in a crazy hub town to purchase new weapons, items, and ammunition. There are standard shops, secret vendors with unique guns, a boss rush, a set of hardcore levels, and one unique secret arena. Points must be spent immediately — hoarding makes no sense, and the mod severely punishes cheating attempts!
Reelism 2 features over 50 types of weapons, including both classic and absurd ones: from super shotguns to Gun Gun, from baseball bats to space cannons. The game has over 40 enemy types and 44 random modifiers creating chaotic and often ridiculous situations: you can become a dwarf, control a tank, face hordes of yetis or rabid dogs.
The mod includes 15 arenas with different themes (beaches, cities, factories), a hub with interactive NPCs, mini-games, and secret maps. Each wave is unique and unpredictable, creating a roguelike feel and making the mod excellent short entertainment.
Reelism 2 supports modding: there are instructions for creating custom slots and maps, and the community can create their own "mods for the mod."
How to install a mod Reelism 2
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod's .pk3 file to the GZDoom folder
Drag and drop the .pk3 file onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



