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Reelism 2

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: 300 Pounds | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: 300 Pounds | Curator: User AvatarModbadger

Reelism 2 is a mod that transforms Doom II into a chaotic wave shooter where players face 60-second waves of enemies. Each wave is determined by three random "Reel" effects: for weapons, enemies, and general conditions.

Uploaded27.01.2026 17:29
Version1.23hf2
Size118.65 MB
Views66
Downloads2

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

In Reelism 2, players fight in an arena, collect points, and spend them in a crazy hub town to purchase new weapons, items, and ammunition. There are standard shops, secret vendors with unique guns, a boss rush, a set of hardcore levels, and one unique secret arena. Points must be spent immediately — hoarding makes no sense, and the mod severely punishes cheating attempts!

Reelism 2 features over 50 types of weapons, including both classic and absurd ones: from super shotguns to Gun Gun, from baseball bats to space cannons. The game has over 40 enemy types and 44 random modifiers creating chaotic and often ridiculous situations: you can become a dwarf, control a tank, face hordes of yetis or rabid dogs.

The mod includes 15 arenas with different themes (beaches, cities, factories), a hub with interactive NPCs, mini-games, and secret maps. Each wave is unique and unpredictable, creating a roguelike feel and making the mod excellent short entertainment.

Reelism 2 supports modding: there are instructions for creating custom slots and maps, and the community can create their own "mods for the mod."

How to install a mod Reelism 2

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.