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Retrozone

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: TaTIoK_TIo9_9uBaHoM | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: TaTIoK_TIo9_9uBaHoM | Curator: User AvatarModbadger

Retrozone is an atmospheric total conversion aiming to recreate the atmosphere and spirit of the legendary S.T.A.L.K.E.R. series on the Doom engine. The mod features recognizable Soviet architecture, textures and soundtrack from Shadow of Chernobyl, tense bandit ambushes, and a small but enjoyable arsenal.

Uploaded14.06.2026 21:59
VersionDemo
Size68.66 MB
Views2
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

You are an ordinary stalker trying to survive and escape the mysterious Zone, full of dangers.

From the first minutes, Retrozone makes a strong impression thanks to its familiar textures (some taken directly from the original S.T.A.L.K.E.R.), as well as its high-quality audio and visual design. Certain locations feature the original Shadow of Chernobyl soundtrack, while safe zones are accompanied by melancholic acoustic guitar picking. You'll explore detailed recreations of settlements with Soviet brutalist architecture, conveying the signature sense of isolation and danger that defines the Zone.

Gameplay is fairly hardcore: bandits open fire almost as soon as they spot you, so you'll need to fight from cover and carefully check dark corners — tense encounters are guaranteed here.

Since only a demo version is currently available, the game features just a few locations, mostly corridor-based with a clear route, though they occasionally widen out, encouraging exploration for supplies. The original game's more complex mechanics are also absent: there's no inventory management, weapon customization, or choice of fire modes or ammo types. Anomalies and mutants are virtually nonexistent — bandits are the only enemies here, though interaction with NPCs is possible. The arsenal is also fairly limited: a Makarov pistol at the start of the game, a pump-action shotgun, an AK rifle (purchasable from a trader at the camp), and an SVD sniper rifle.

The mod isn't without its flaws: besides the small selection of weapons and locations, the AI moves erratically, and enemies can get stuck and clump up around objects, turning into easy targets. But in open areas, you become the target — bots shoot from a distance with great accuracy, and often just a few hits are enough to kill you.

Despite the AI issues, Retrozone looks very promising. For a demo, the project turned out large in scope and length, spanning several levels and accurately conveying the Zone's signature atmosphere of isolation and danger.

How to install a mod Retrozone

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 files to the folder with GZDoom

  3. Drag and drop the .pk3 files onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.