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TurokDooM: Legacy of the Fireseeds

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: DrDoctor | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: DrDoctor | Curator: User AvatarModbadger

TurokDooM: Legacy of the Fireseeds is a total conversion of Doom II based on the TurokDooM mod created by Murden64 in 2008-09. The current version represents a massive overhaul, including content from Turok 1, Turok 2, Turok 3, Rage Wars, and Evolution.

Uploaded02.02.2026 20:18
VersionLatest
Size339.00 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Features

  • Fully three-dimensional content taken from the Turok series games and other sources.

  • Levels contain numerous secret areas.

  • A large weapon arsenal, some of which have alternative firing modes or use additional ammunition types.

  • Diverse enemies with unique behavior, such as the ability to retreat when taking heavy damage.

  • Also included in the package are working files for modders. These are primarily 3D models and animations, including materials not used in this project.

How to install a mod TurokDooM: Legacy of the Fireseeds

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod files to the GZDoom folder. There are 4 files in the archive; if you're creating a launcher from them, this is the correct order:

    • turokdoom_maps.wad

    • turokdoom_resources.pk3

    • turokdoom_models.pk3

    • turokdoom_music.pk3

    Drag and drop the files onto gzdoom.exe with your mouse

  3. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.