

TurokDooM: Legacy of the Fireseeds
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: DrDoctor | Curator:
Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion
Author: DrDoctor | Curator:
Modbadger
TurokDooM: Legacy of the Fireseeds is a total conversion of Doom II based on the TurokDooM mod created by Murden64 in 2008-09. The current version represents a massive overhaul, including content from Turok 1, Turok 2, Turok 3, Rage Wars, and Evolution.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
Features
Fully three-dimensional content taken from the Turok series games and other sources.
Levels contain numerous secret areas.
A large weapon arsenal, some of which have alternative firing modes or use additional ammunition types.
Diverse enemies with unique behavior, such as the ability to retreat when taking heavy damage.
Also included in the package are working files for modders. These are primarily 3D models and animations, including materials not used in this project.
How to install a mod TurokDooM: Legacy of the Fireseeds
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod files to the GZDoom folder. There are 4 files in the archive; if you're creating a launcher from them, this is the correct order:
turokdoom_maps.wad
turokdoom_resources.pk3
turokdoom_models.pk3
turokdoom_music.pk3
Drag and drop the files onto gzdoom.exe with your mouse
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



