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Voxel Doom II

Mod for Doom II: Hell on Earth (1994) | Category: Visuals and graphics

Author: Cheello | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Visuals and graphics

Author: Cheello | Curator: User AvatarModbadger

Voxel Doom II is a mod for Doom that pulls off a small revolution: it completely replaces all the monsters, weapons, bonuses, and decorations of the classic shooter with full three-dimensional voxel models, while preserving the game's original atmosphere.

Uploaded07.07.2026 11:00
Version2.4
Size12.88 MB
Views0
Downloads0

Localizations:

language

Language Independent

The mod does not change the game's text, interface, or voice acting. It is compatible with all language versions.

The main magic of Voxel Doom II, just like the author's previous work, Voxel Doom, lies in the absolute preservation of the original atmosphere — something other visual mods typically fail to achieve. The models carefully recreate every pixel of the original sprites, preserving their signature charm and angularity.

Features

  • Full support for Doom 1, Ultimate Doom, Doom 2, TNT, and Plutonia!

    Voxel Doom replaces in-game objects. This was necessary to implement most of the key features, but as a result compatibility with other mods is not guaranteed.

    Killed monsters will fall facing the player who destroyed them.

    Smooth monster turning (optional).

    Flying monsters will adjust their tilt angle to face their target (optional).

    Rotation of pickable items (optional).

    Colored blood for the Cacodemon, Baron of Hell, and Hell Knight.

    Rendering styles for some objects were manually changed due to graphical bugs in GZDoom. The changes affect: the Spectre, the Mancubus's fireballs, and the player's partial invisibility bonus.

    Object fixes from GZSprFix (which is itself based on Revenant100's Sprite Fix project) have been integrated, correcting incorrect lighting on attack frames. This affects the Zombieman, Cyberdemon, Suffering Spider Mastermind, Chaingunner, and Arachnotron.

    Bonus spheres (powerups) will always face the camera.

    Automatic rotation of eye decorations in SIGIL.

    A fully voxelized Icon of Sin!

How to install a mod Voxel Doom II

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.