

A small fix for the Doom 64: Unseen Evil mod.
Localizations:

Localizations:
The addon is localized into 1 language
(You don’t need to download anything extra to play in these languages)
The addon fixes the following things in the Doom 64: Unseen Evil mod:
Blood color.
New cursor and back icon.
New Automap color and arrow.
New Zombieman rifle sprite.
DrDoctor's Column sprite.
Fixed Statusbar offsets.
Fixed Unmaker offsets.
Support for VKDoom.
Enjoy the mod!
How to install an addon Minor Addon for Unseen Evil
Download the GZDoom engine.
Place the game file
doom.wadordoom2.wadinto the engine folder.Place the mod file
D64UnseenEvil-...pk3into the engine folder.Place the addon file
MinorAddonforUE...pk3into the engine folder.Drag and drop the
D64UnseenEvil-...pk3andMinorAddonforUE...pk3files onto thegzdoom.exeshortcut.Play.
To launch the game from a shortcut, you can use a .bat file.
Create a new text document: Right-click in the folder where GZDoom and your mods are located, select "New" -> "Text Document".
Rename the file: Name it, for example,
Doom_Launcher.bat. Make sure you change the extension from.txtto.bat. If you don't see file extensions, you might need to enable "File name extensions" in Windows File Explorer settings.Edit the BAT file: Right-click on the created
Doom_Launcher.batfile and select "Edit". Notepad (or another text editing program) will open.Enter the content: Insert the following line, adapting the names to your file names:
gzdoom -file doom.wad -file "D64UnseenEvil-...pk3" -file "MinorAddonforUE...pk3"Done.
In the future, you can use this .bat file to add new mods, in addition to those you already have, simply by appending them with a space in the format -file "Mod Name". The main thing is to add them after the .wad file. The more important a mod is, for example, a map or a global modification, the closer it should be to the .wad file; some mods are incompatible with each other.
References



