

REKKR
Mod for Doom (1993) | Category: Total Conversion
Author: Revae | Curator:
Modbadger
Mod for Doom (1993) | Category: Total Conversion
Author: Revae | Curator:
Modbadger
REKKR is a total conversion for Doom set in a Scandinavian-Celtic fantasy theme. You play as a warrior who has returned home only to find his homeland ravaged by monsters. 27 maps, bonus episodes, completely new weapons, monsters, graphics, music, and sounds.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
REKKR is a large-scale total conversion for Doom, set in a dark fantasy world inspired by Scandinavian and Celtic myths. You play as a rekkr — a warrior returning from a failed raid. Your ship is wrecked off the coast of your homeland, and instead of familiar lands, you are greeted by signs of slaughter and otherworldly creatures. The story unfolds through level exploration and text screens between episodes.
The mod completely replaces the original Doom content: there is not a single standard monster, weapon, sound, or texture. Instead of firearms, you wield an axe, a runic staff, a "soul bow," relics, and other magical artifacts. Instead of demons, you face living bone towers, flying eyes, skeletal turrets, tree-like creatures, and twisted former humans. Even healing items may turn out to be living creatures disguised as potions.
The mod includes 27 main maps and 8.5 bonus maps, united into four episodes. In the original version, the fourth episode is a bonus one, while in the commercial release REKKR: Sunken Land, the fourth episode is replaced with a canonical continuation of the story featuring new maps, monsters, graphics, and music.
How to install a mod REKKR
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad or freedoom1.wad is located in the GZDoom folder
Move the mod's .wad file to the GZDoom folder
Drag and drop the .wad file onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



