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Voxel Doom

Mod for Doom (1993) | Category: Visuals and graphics

Author: Cheello | Curator: User AvatarModbadger

Mod for Doom (1993) | Category: Visuals and graphics

Author: Cheello | Curator: User AvatarModbadger

Voxel Doom is a revolutionary graphical mod that replaces the flat 2D sprites of the first Doom with full three-dimensional voxel models, while perfectly preserving the original retro style. It's the ultimate way to add genuine volume to the iconic shooter without losing its atmosphere.

Uploaded06.07.2026 20:21
Version1.0
Size6.64 MB
Views0
Downloads0

Localizations:

language

Language Independent

The mod does not change the game's text, interface, or voice acting. It is compatible with all language versions.

Historically, attempts to bring Doom's classic enemies into full 3D only left the gaming community disappointed — just recall the old polygonal model packs that suffered from clunky animation, distorted proportions, and an "uncanny valley" effect. However, Voxel Doom completely breaks this trend, offering an incredibly high-quality and authentic visual upgrade.

The main secret to the mod's success lies in the use of voxels. They are perfectly suited for recreating the classic sprites while preserving the game's original retro style. From a distance, the changes are so subtle and neat that the mod seems almost invisible. But get closer or change the viewing angle, and a stunning depth of image is revealed. The brain may need a couple of levels to adjust to the sudden volume, but after that, there's no wanting to go back to flat sprites. Voxel Doom literally erases the compromises of using the vertical look feature in GZDoom and should feel amazing in VR.

The author has done colossal work adapting every frame and angle into a separately created voxel model:

  • Monsters gained genuine volume. They rotate and animate in strict accordance with the original, allowing details to be seen (such as the Baron of Hell's death animation or the Pinky's massiveness) from angles never seen before.

  • The damage system has become three-dimensional. Watching monsters fly apart from explosions into voxel chunks, leaving a volumetric bloody mess, is a pleasure in itself.

  • All pickable items, bonuses, and weapons have been voxelized.

  • The famous barrels of toxic waste have become volumetric, including the explosion process itself.

  • Doomguy himself has also received a magnificent three-dimensional voxel model.

Voxel Doom is a monumental work and arguably the best graphical mod of recent years. The models look so organic, as if id Software had originally created them based on 3D scans of real plasticine mockups. The modification flawlessly refreshes the classic without disturbing its spirit in the slightest, and deserves a permanent place on the mod list of any fan of the game.

How to install a mod Voxel Doom

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .zip file to the GZDoom folder

  3. Drag and drop the .zip file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "cheello_voxels.zip"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "cheello_voxels.zip" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.