Classic Dungeon Master gameplay showing a mummy enemy in dungeon corridor

Recommended Files

Stronghold Europe HDStronghold: Crusader (2002)
A mod for Stronghold Crusader that reimagines the game in the style of Stronghold 1. Say goodbye to deserts and Arabian lords — now you’ll explore lush green landscapes, birch trees, wolves, and familiar European rulers. Features updated textures, a redesigned interface, and immersive medieval music.

SerflingsThe Settlers (1993)
Serflings is a remake of the classic strategy The Settlers 1 (or Serf City), faithfully reproducing the original gameplay while adding modern conveniences: support for high resolutions, network games, compatibility with original save files, and much more.

TiR TweaksTotal Immersion Racing (2002)
TiR Tweaks is a collection of small improvements and fixes for Total Immersion Racing. Includes widescreen support, higher shadow resolution, increased draw distance, intro skip, and much more.

Afraid of MonstersHalf-Life (1998)
Afraid of Monsters is a Half-Life mod that transforms the game into an atmospheric survival horror experience. It features completely new maps, monster models, sound design, and a unique storyline. Players will face terrifying creatures and tense moments, immersing themselves in a world of fear and the unknown.

Diablo: The Hell 1Diablo (1996)
Diablo: The Hell is one of the most extensive mods for the original Diablo, aimed at hardcore players. It significantly expands the game: adds hundreds of new items, monsters, spells, and quests, fixes bugs, restores cut content, adapts to modern systems, and preserves the classic atmosphere.

Русификатор Median XLDiablo II (2000)
Russian localization for the Diablo II: Median XL mod

Tiberian Sun RemasteredCommand & Conquer: Tiberian Sun (1999)
Tiberian Sun Remastered is a mod for Tiberian Sun aimed at improving graphics, sound, gameplay, and fixing unfinished elements of the game. Its goal is to make the game more atmospheric and engaging, as well as bring the appearance of units closer to how they are shown in cutscenes and on icons.