Dark Industrial Corridor with Crates in Half-Life Crossfire Mod

Recommended Files

Half-Life Decay: Solo MissionHalf-Life (1998)
Half‑Life: Decay: Solo Mission is a Half‑Life mod that ports all chapters of the PS2‑exclusive expansion Half‑Life: Decay into a fully playable single‑player campaign while preserving the original gameplay.
Tiberian Sun: RubiconCommand & Conquer: Tiberian Sun (1999)
Tiberian Sun: Rubicon is a mod for Tiberian Sun created by the former lead developer of Twisted Insurrection. Its goal is to improve the original game in all aspects, from graphics to gameplay mechanics, while maintaining fidelity to the classic formula.

Xash3D FWGSHalf-Life (1998)
Xash3D FWGS - a fork of the Xash3D engine aimed at improving compatibility, performance, and functionality for running GoldSrc-based games such as Half-Life and its mods.

GEM RedHeroes of Might and Magic V (2006)
GEM Red — a graphics mod for Heroes of Might & Magic V that updates models and visual elements. It combines the aesthetics of classic Heroes with the author's interpretation in the spirit of Nival's games, maintaining a semi-cartoonish style and does not affect gameplay or online play.

World AxletreeCommand & Conquer: Yuri's Revenge (2001)
World Axletree is a mod for Yuri's Revenge that completely changes the game's setting and mechanics. Five factions fight for planetary control in a new universe. The mod adds campaigns, units, and technologies, creating a C&C-style strategy in a realistic world with modern military conflicts.

Half-Life: RallyHalf-Life (1998)
Half-Life: Rally is perhaps the most unusual mod for Half-Life, which takes Half-Life to a completely new level — now instead of weapons, the main tool becomes a car and the ability to outrace competitors. The goal is simple: be the first to cross the finish line using speed, tactics, and strategy.

Bloodlines Unofficial SDKVampire: The Masquerade - Bloodlines (2004)
Bloodlines Unofficial SDK is a set of tools and source files created by fans for Vampire: The Masquerade – Bloodlines, which simplifies game modding. It provides access to the engine's internal scripts, maps, and systems, allowing you to create and modify quests, levels, dialogues, and gameplay mechanics.