Little Fighter 2 (PC) - Gameplay | No Commentary
Recommended Files

FlatOut: Ultimate Carnage Half-Life MovementFlatOut: Ultimate Carnage (2008)
FlatOut: Ultimate Carnage Half-Life Movement - a fun mod that lets you leave your car and use iconic Half-Life movements in FlatOut: Ultimate Carnage, such as bunny hopping and strafe jumping to complete tracks.

Half-Life: EnrichedHalf-Life (1998)
Half-Life: Enriched is a mod that carefully updates and expands the original Half-Life campaign maps. The author improved lighting, doubled texture resolution, and reduced loading screens between levels while keeping the authentic gameplay intact.

Tiberian Sun ClientCommand & Conquer: Tiberian Sun (1999)
Tiberian Sun Client is a standalone version of Tiberian Sun that fixes all known game bugs and adds new features: convenient file structure for modding, extended game options, preset starting positions and teams. The client preserves the original gameplay while improving stability and game convenience.

RebellionHalf-Life (1998)
Rebellion continues the story of Vengeance: after a fierce battle with Gargantua, you are left without weapons and seriously injured. Chaos surrounds you, enemies give you no time to recover, and your only goal ahead is to find the radio transmitter and take revenge on G-Man. The mod offers 47 new maps, new weapons, and sounds.

Heart Of Evil Napalm EditionHalf-Life (1998)
Heart of Evil: Napalm Edition is a remake of the original game Heart of Evil. This single-player mod was truly captivating and offered players something new - a Half-Life mod that accurately and meticulously conveyed the American experience in Vietnam, down to the smallest details such as the shoelaces on the zombies' boots.

Tiberian Sun RemasteredCommand & Conquer: Tiberian Sun (1999)
Tiberian Sun Remastered is a mod for Tiberian Sun aimed at improving graphics, sound, gameplay, and fixing unfinished elements of the game. Its goal is to make the game more atmospheric and engaging, as well as bring the appearance of units closer to how they are shown in cutscenes and on icons.