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Generals Zero Hour Continue

Mod for Command & Conquer: Generals (2003) | Category: Total Conversion

Author: Generals Continue Company | Curator: Modbadger

Mod for Command & Conquer: Generals (2003) | Category: Total Conversion

Author: Generals Continue Company | Curator: Modbadger

Generals Zero Hour Continue is a mod for Generals Zero Hour that represents a complete reimagining of the game. The mod adds a new campaign, expands content for all factions and adds new ones, restores cut elements from the original, and introduces completely new mechanics, including naval battles and a prisoner system.

Uploaded13.11.2025 21:30
Version3.52
Size1.24 GB
Views5
Downloads1

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Campaign and Challenges

The mod's main feature is a new single-player campaign consisting of 15 missions (5 for each side: USA, China, and GLA). These missions don't continue the original story but offer unique scenarios with well-designed maps and high difficulty. The missions are varied and often require several attempts to figure out the enemy's tactics.

All 12 general challenges have been fully restored, including confrontations with well-known characters like General Fai, General Juhziz, General Ironside, and General Mohmar "Deathstrike". Additionally, the mod adds new challenges against GLA Demolition General, China Infantry General, USA Boss General, and GLA Boss General, while old scenarios have become harder — for example, General Townes (Superweapon General) now has three different superweapons located on separate islands.

New Generals

Three new playable generals have been added to the game, one for each faction:

  • General Bradley — USA Land Force General. Focuses on heavy armored vehicles and advanced ground forces.

  • General Mao Ji — China Flame General. Specializes in powerful fire weapons and flamethrower tanks.

  • General Khalib — GLA Junk Salvage General. Uses a strategy of collecting and recycling debris, turning enemy trophies into deadly weapons.

Additionally, standard factions are now officially led by their commanders: USA — General Ironside, China — General Leang, GLA — General Mohmar "Deathstrike".

New Mechanics and Units

Prisoner System

The mod restores the prisoner system and POW Trucks that were removed from the original. Now each faction has a special building:

  • USA — Prisoner Camp: allows obtaining intelligence and producing a mobile reactor. Rangers can take enemies prisoner after researching the "Plastic Bullets" upgrade.

  • China — Transformation Center: unlocks the "Leaflet Drop" ability that disables enemy troops, and a similar "Rubber Bullets" upgrade.

  • GLA — Prison: provides airdrop ability and the option to produce special supply trucks, as well as the "Tranquilizer Darts" upgrade for Rebels.

Prisoners can be captured manually or with upgrades, and delivering them to base grants 50% of the unit's cost.

Naval Fleet

One of the key innovations is the ability to build and use a fleet. On special maps, you can deploy a mobile shipyard and produce ships for each faction.

USA

Hovercraft Transport, Patrol Boat, USS Missouri battleship, USS Ohio submarine, USS Arleigh Burke destroyer, USS Ronald Reagan aircraft carrier.

China

Gatling and ECM boats, Han submarine, heavy missile Dreadnought.

GLA

Explorer reconnaissance boat, Armor Killer boat, Demo Boat, and Sea Launcher that fires SCUD missiles.

The shipyard can be packed up and moved, making the fleet mobile and adaptive.

GLA Aviation

Another unique innovation is aviation for GLA. After building an airfield, the faction gains access to:

  • Zero Bomber — a fast aircraft attacking ground and air targets

  • Air Balloon — a slow but durable aircraft that can be upgraded with additional armor

Interface and Improvements

  • Interface now features a gray-red color scheme

  • Builder panel has a separate tab for defensive structures

  • Over 50 maps added, including classic maps from Red Alert 2, fully compatible with AI

  • Cut voiceovers and general dialogues have been restored

  • Taunts added — 4 for each general

Artificial Intelligence

AI in the mod has been significantly improved:

  • Actively uses all available units and abilities

  • Automatically applies upgrades and improvements

  • Rebuilds the Command Center if destroyed

  • Adequately responds to player actions, making battles more intense

Conclusion

Generals Zero Hour Continue is an ambitious and content-rich mod that can truly be considered a "continuation" of Zero Hour. It doesn't break the balance or lose the original style, but rather expands the game by adding new missions, generals, mechanics, and even naval battles.

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