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Generals Zero Hour Continue

Mod for Command & Conquer: Generals (2003) | Category: Total Conversion

Author: Generals Continue Company | Curator: Modbadger

Mod for Command & Conquer: Generals (2003) | Category: Total Conversion

Author: Generals Continue Company | Curator: Modbadger

Generals Zero Hour Continue is a mod for Generals Zero Hour that represents a complete reimagining of the game. The mod adds a new campaign, expands content for all factions and adds new ones, restores cut elements from the original, and introduces completely new mechanics, including naval battles and a prisoner system.

Uploaded13.11.2025 21:30
Version3.52
Size1.24 GB
Views6
Downloads1

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Installation Instructions mod Generals Zero Hour Continue

  1. Make sure the game version is updated to 1.04

  2. Extract the archive contents and move the folder contents to the game's root directory

  3. Play!

How to play Navy mode?

First, you need to select a map with the suffix [naval battle], then build a ShipyardMCV at the war factory (all generals can build it) and send the MCV to sea for deployment.

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