Background image from the game Doom 64 (1997)
Game logo of Doom 64 (1997)

DOOM 64 is a unique entry in the series, first released in 1997 exclusively for Nintendo 64 and developed by Midway Games with support from id Software. Despite its name, it is not just a port, but a full-fledged continuation of the classic DOOM and DOOM II, featuring a new visual style, level design, and atmosphere.

The player once again takes the role of the nameless marine who sets out to destroy the last surviving demon after the events of DOOM II. The game includes 32 levels, including secret ones, with updated lighting, redesigned enemies, and improved architecture. The atmosphere becomes darker and more tense - thanks to carefully crafted lighting, sound design, and level structure. Special focus is placed on a more "deliberate" pace, puzzles, and key hunting.

DOOM 64 stands out from the previous entries in tone and style. There are fewer flashy shootouts and more of a sense of isolation and dread. At the same time, the combat system remains true to the classic, and the Unmaker superweapon becomes one of the main features of the game.

Today, DOOM 64 is seen as a "lost chapter" of the series that gained a second life with its re-release on PC and modern platforms in 2020. Since the remaster launch, the modding scene has become more active: custom levels, GZDoom ports, and mods that bring the DOOM 64 aesthetic into the classic DOOM versions have appeared.

The game holds a special place in the history of the franchise - as an alternative, dark, and visually unique continuation that received well-deserved recognition years later.