

Back to Saturn X
Mod for Doom II: Hell on Earth (1994) | Category: Maps
Author: esselfortium | Curator:
Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Maps
Author: esselfortium | Curator:
Modbadger
Back to Saturn X is a large sci-fi megawad for Doom II set aboard a research station near Saturn. The project offers dozens of new levels with original textures, an atmospheric retro soundtrack in the style of the 80s, and classic Doom gameplay — with no new monsters or weapons.
Localizations:

Localizations:
Language Independent
The mod does not change the game's text, interface, or voice acting. It is compatible with all language versions.
The story begins after contact with the Saturn X research station is suddenly lost. Weeks later, a space marine is sent on a three-year expedition with no hope of return, tasked with finding out what happened at the distant base near Saturn.
Most of the action takes place inside the station's vast complex. The levels are designed in a futuristic style with a wealth of new textures and graphical assets that evoke the atmosphere of a space base, at times reminiscent of Quake II's aesthetic. The mood is further enhanced by an original MIDI soundtrack inspired by the synthwave and synth-rock of the 1980s.
Despite the abundance of new visual assets, Back to Saturn X preserves classic Doom gameplay. There are no new monsters or weapons — the focus is firmly on thoughtful level design and combat encounters. The maps are large enough to reward exploration, yet remain readable and rarely leave you hopelessly lost.
Difficulty escalates gradually: the early levels are relatively straightforward, but before long you will face tougher threats such as arch-viles and cyberdemons. The levels frequently make use of clever scenarios — corridors littered with enemy corpses that arch-viles can resurrect, or hub areas styled as train stations connecting several missions.
The megawad is primarily balanced around the Ultra-Violence difficulty setting, though all difficulty modes are fully implemented. Maps are balanced for pistol-start play but allow continuous progression as well. Additional enemies and resources have been added for cooperative play.
Overall, Back to Saturn X stands as one of the most expansive and atmospheric projects ever made for Doom II, blending classic gameplay, sprawling levels, and a unique retro sci-fi feel of a space station orbiting Saturn.
How to install a mod Back to Saturn X
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod's .wad files to the folder with GZDoom
Drag and drop the .wad files onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.



