user

Back to Saturn X

Mod for Doom II: Hell on Earth (1994) | Category: Maps

Author: esselfortium | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Maps

Author: esselfortium | Curator: User AvatarModbadger

Back to Saturn X is a large sci-fi megawad for Doom II set aboard a research station near Saturn. The project offers dozens of new levels with original textures, an atmospheric retro soundtrack in the style of the 80s, and classic Doom gameplay — with no new monsters or weapons.

Uploaded13.03.2026 19:17
Version1.1.6
Size18.65 MB
Views86
Downloads12

Localizations:

language

Language Independent

The mod does not change the game's text, interface, or voice acting. It is compatible with all language versions.

Installation Instructions mod Back to Saturn X

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .wad files to the folder with GZDoom

  3. Drag and drop the .wad files onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.